We went into the dungeon – it was an underground cave system. It went down a long way. There was a river. I asked Giacomo to Remember it, but he didn’t know anything. There was some mould and oozes. There was loot, but the black puddings ate most of it. We shot a Cave Fisher. This young one is fun, which is good.


We are somewhere or other, deep in the proverbial bowels of the earth, looking for these enslaved kobolds (although I am not entirely sure what we intend to do with them should we find them). We have just passed a section of caves infested by slimes and oozes. Two oozes, in fact: Black Puddings. His Grace, Rainor and the dwarf engaged the nearer one, but Tom and I were sure that the other one had loot, and so we went to fight that one.

Our first shot was absorbed by the mould – some sort of, well, energy-absorption, obviously. So we moved closer to get a line of fire. Well, what do you know – we were hoisted into the air by a cave fisher. I Dimension Door-ed out, cast Improved Invisibility and attempted to get past it again, but its sensed me. The second time, however, I let it hoist me up until I had a clear shot and then zapped it.

And now, finally, the character starts to seriously work. Two hits with a scorching ray – 8d6. Plus sneak attack on both hits – 8d6. Plus a bonus on +2 on each sneak attack die with the Sniper Goggles – +16. That’s 16d6+16 fire damage which averages out to 72 points. With a ranged touch. I rolled well on the night, so it was 80-something. Charred that motherfucker. Thought and Memory acts as a Ring of Wizardry II, which adds 3 second-level slots – that’s 8 slots (a ring of wizardry does not double your bonus slots), plus a specialist caster slot (illusion), plus an additional one (in effect) from a Pearl of Power.

If we make it to level 12, that will be 3 rays off a Scorching Ray spell and 5d6 sneak attack each. Assuming three hits on something sneak attackable, that’s an average of 124.5 points. Of course: the fighter and ranger are doing a hell of a lot more at that level, round after round. But because of the multiclassing and the prestige class, my character does not need to spend high-level slots on artillery to be able to do respectable damage. The high level slots can be spent on utilities and special effects – enabling. Switch is basically Batman’s utility belt, with a gun.

Need a Rod of Energy Substitution. It’s all good 🙂 .

I have my ring of Feather Falling, so no problem. Scrambled nimbly back onto the narrow, slippery rock bridge (did I mention that? No? No matter). The fighters disposed of the other Black Pudding and then moved in on the one eating our loot and dealt with it – our dwarf companion calling down holy fire from his god.

But all this had taken time. The Black Pudding had already dissolved much of the loot. What was left over was a couple of bits of mithril armour that appear to be Drow make … but the armour is sized for a small creature, which doesn’t seem to make much sense. His Lordship fancies himself the armourer, and was aghast that such nice metal should have been worked so shoddily. (Perhaps cast-off drow armour refitted by kobolds?)

I used a levitate to get the clumsy dwarf in full plate armour across the narrow slippery rock bridge (I levitated him, and the ranger pulled him in with a rope. It works.) We need to rest up and recuperate (I need to prepare spells again). And onward.

I hope these damn kobolds appreciate this, but if we get the chance to kill some drow it will all have been worth it regardless.

Yes, I will take care.

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