OK! Four players this week. Characters are everyone but Joseph.
I think I might adopt present-tense for this blog. Seemed to work of for the Age of Worms blog.
Our party settles down for an evening’s rest. But as they do, the spirit of Captain Kinkarian steps out from the fire. “Mutineers! Thieves! Scurvy dogs and pirates!” he cries (There’s a bit of “Ashmara!” in there as well) and attacks Mephitso. Vick steps in and splashes holy water on the spirit, and Mephisto tries to reason with him. But the captain is having none of it, and strikes Mephisto with a blow that nearly kills him outright. Ignoring everyone else, he begins to scrabble through Mephisto’s pockets – looking for the locket – but his hands pass right though. “Damn and blast this damn clumsy hook!” he roars, and “Ashmara!”.
Vik steps over, and deftly plucks the locket from Mephisto’s (very nearly) corpse says “Here you are, Cap’n” and tosses it to the ghost. But the locket, of course, flies straight though the capatains insubstantial form, and is neatly caught by Barmy. “Make sport of me, will ye, ye treacherous mutineers!” he roars, and takes a swipe. Meanwhile, Barmy tosses the locket into the fire. The captain ignores everything else for a moment and begins scrabbling about in the fire – ignoring the flames which, being nonmagical, cannot harm him.
But the same insubstantialness that protects him from the fire also means that he cannot handle the locket. Not understanding his condition, he blames it again on his clumsy hook. The rest of the party can do little – there is only one magic weapon among them. Jask heals Mephisto, bringing him back from the brink. Mephisto risks all, plucking the locket from the fire and opening it, presents the image within at the captain.
The captain whispers “Ashmara!” and reaches out his hand – a hand now, no longer a hook, his visage no longer a death’s-head, but young and handsome. And then he fades away, dissolving into nothing.
I didn’t want to just bloody tell the party what to do – to have the captain cry “If only I could look on her face one more time!” or some such. I did make some effort to satisfy myself that they understood that the item was a locket that had to be opened. Oh, and they discussed tossing it in the fire – so when that asked me for more detail, I made the image on the inside enameled.
The captain, of course, is not really a full personality – just a ghost. Hence his refusal to engage the party – there just isn’t that much of him left. Also, if he started talking he’d probably give the solution to the puzzle away, which I did not want to do 😉 .
I awarded Mephisto a little bonus XP.
That night, their camp is clumsily watched by something in the trees. One of them steps right on a branch and breaks it with a loud snap. The next exclaims “You idiot! You stepped on a branch!”, and the third loudly proclaims “I am the only one who has not made a noise!” (they rolled a 1, 2, and 1 for stealth.) Even dead asleep, this racket begins to wake people.
Barmy begins to casualy saunter over to the treeline, as if to take a leak. M’bongo drops a sleep spell on the three, but one remains awake. That one steps over to his comrade to wake him, and both are hit with a bomb from the alchemist which hits freakishly well and kills them on on the spot. The third wakes screaming in pain from the splash. In a few seconds more, Barmy is there and grapples and pins the cannibal. They tie him securely – with ten in the party, he’s not going anywhere.
Next morning, Mephisto investigates. The cannibal is muttering some pidgin of common and infernal, and is praying to “Mother Thrunefang”. Mephisto convinces the cannibal that he was sent to meet this Mother Thrunefang, to which the cannibal replies by asking “Are you with the other two?”
Well! This does rather send the party into a tizz, as “the other two” can only be Iaena – the varsivian scholar probably behind their shipwreck – and the captain of the Jeniveve.
Mephisto replies “Yes, we are destinined to met with them, too”, or something, and Jim-Bob agrees to take them to the cannibal’s camp.
|Jim-Bob failed his sense motive checks badly. We decided that he was pretty much an idiot – at least when it came to common sense about parties of strangers. He rapidly conveyed the party across the map, skirting the traps.|
The party, guided by the hapless and servile Jim-Bob, travels about six or seven miles before meeting another pair of cannibals on the path. These two are not quite so easy to fool as Jim-Bob, and one of them states that he will run to tell Mother Thrunefang of their arrival.
Well, they can’t have that. M’Bongo drops an entangle and Vik starts dropping bombs. Barmy steps up. Jim-Bob rolls badly again and is paralysed with indecision as spiky steps up and gores him to death. As the two cannibals in the patrol breathe their last, Mephisto brings Jim-Bob back from the brink. But Jim-Bob has had enough and runs for the forest, taking sideswiping attacks from pretty much everyone as he prepares to run for it, and gets thoroughly killed.
Low on spells and bombs, the party opts to head off-path and set up camp. They make a special effort to conceal their camp, but have plenty of time to so so before sunset. That afternoon, Vik brews potions from the abundant supplies that he has been collecting while traveling though the Shiv.
Tomorrow, they go to attack some cannibals.
Vik – 1909 xp
M’bongo – 1914 xp
Joseph – 1705 xp
Barmy – 1613 xp
Mephisto – 1663 xp