We are alive. All of us. And Nerissa is dead. Or, at least as dead as she can be. She lived in a separate pocket plane – wheels within wheels. It was the fact that Locate Object could not find Briar that was the main clue. I tripped the portal to her plane within a plane with a correctly keyed visualisation. Happily, we had a group share thoughts effect, so the others were able to follow.
The fight was – well, as tough as you might be able to imagine. 8th level spells, and a pair of shambling mounds tricked out with just about every artifact we had discovered over the past few years. All scattered across the astral plane, now. She was beaten up by the boys – my main contribution was Glitterdusting her so that Rainor could see where to aim (oh – and dealing with a Wall of Force at one point), but once the mounds were dead she abandoned stealth and simply dropped one high-level spell after another on us – I recognised Prismatic Spray, Firestorm, Gruyere our healer was Mazed at one point … I was twice within a fingernail of dying.
But we have prevailed. And Fredonia faces now the harrowing prospect of a few decades of Peace and Prosperity. Perhaps His Majesty will be up to the challenge, perhaps not.
I will remain a season or two, to see the royal heir. Morgana tells me that the queen carries twins. Then I will come home and heal my soul for a while, under th trees, under the stars. Father sent me out about the annuals to grow up a little. If seeing bloodshed makes an elf an adult, then surely I am one now.
After that – I really don’t know. I hope that King Jope’s line continues – perhaps even beyond my lifetime. But our shared destiny is done, now, I feel its ties slipping away.
Expect me home by – oooh, let’s say before two turnings.
Switch, thief and convict
Countess Verdant, of Fredonia
Once chosen of Zon Kuthon
Your sister, Seldryn
Thanks most of all to Dave, who for just shy of three years has DM’ed above and beyond the call, not just running game but fleshing out each of our characters with backstory and seamlessly and imaginatively integrating those stories into the campaign, inventing whole slabs of module – cloudarc temple, the kobold slaves, and God knows what else because it was so well done that even at the end we didn’t know what was Paizo and what was Dave.
He wrote a coda for each of our characters.
Switch, it seems, grows bored of the elven court and – after a series of high-profile burglaries, each of which bears the tell-tale evidence that no-one has any clue how they might possibly have been accomplished – shows up at Castle Tuskwater with a bag of holding containing a number and variety of rather powerful magic items. Many which she herself crafted … but some which she almost certainly didn’t. She shows up just in time to either assist her old comrades explore (ie: annexe) parts of the feywild, or to deal with some rather nasty developments happening up north in Brevoy. Epic-level stuff.
But, as Michael Ende said – that’s another tale, and will be told another time.
Next post will be Andrew’s campaign, running the rebooted “Rise of the Runelords”.