Zack Jackson is back! Halfling bard (archaeologist), absolutely useless in combat. All he can really do in combat is flank and assist. I took the ‘helpful’ trait for him, meaning that he grants +4 rather than +2 on an assist. Better than bard song, but a) you have to hit and b) only one enemy. Since he will be doing a lot of that, I really need to buff his AC.
I played ‘the frostfur captives’, which I have played before, so no risk/no reward.
The combat at the towers took too long. Our main melee guy was busy trying to open the doors, which was a mistake. Once he was in combat, he dealt with the guards handily.
The ‘getting the goblins across the ferry’ was fun. A social encounter, involving mollifying an irritable ice troll. There troll declared that he did not want dirty goblins on his ferry, and that the price would be 200gp. Zack offered that since the goblins-on-the-ferry was the sticking point, how about if we just dragged them behind the ferry on a rope? They needed a bath, anyway. The troll thought this was a great idea, and offered passage for 25gp, which ZJ negotiated down to 5gp on the basis that there were four of us and 4 onto 25 won’t go. (still an outrageous amount for a ferry ride, but meh – the pathfinder society is paying).
We skipped the creepy hut – walked around it without engaging.
In the final combat, two axe guys attack the storeroom, and the two dudes at the table – an axe guy and a priest – also attack. We had split the party. Zack has one spell. Grease. Zack Jackson greased the axe of the axe guy at the table, and he spent the next 10 rounds fumbling with it. It very effectively kept him out of the real combat.
At one point, Zack attempted to throw some mashed potato at the axe guy to blind him. Rolled a one. Our interpretation is that Zack grabbed a handful of mashed potato and gravy off the table, was about to throw it, then “Hmm! Good!”. He’s not a glutton, specifically, but he is a halfling.
Zack also dropped some grease on the floor (which only delayed the priest for one round) then while the dude was fumbling with his axe, ran around to the other side of the floor grease patch. Dude finally got his axe, ran at Zack, failed a perception check and rolled 1 on his reflex save.
I’ll continue to play him as comic relief and skill monkey, I think. I’ll look into dirty fighting rules, maybe take ‘agile manoeuvres’, equip him with some bolas if possible. And keep putting points into skills – nine per level. Utility and debuffing spells. I may trade off some Cha for more Dex or Int, dump his Str to 7-2(racial). Bad MAD, unfortunately:
Str – CMD
Dex – missile & skills
Con – to stay alive
Int – skill points & knowledge
Wis – perception, sense motive
Cha – Social skills, archaeologist’s luck
Absolutely will not dump Con under any circumstances. But I could bear having a laughably nonexistent Str. I can live with Wis 8.
On a more contextual note, we had two experienced players, two n00bs at the table. The experienced players instinctively sat next to the DM. This was also a mistake. Yes, it means that the more into-it players wind up shouting the whole game, but its worth it to make new players feel included.