We took down a trio of bearded devils. Durak and Bahlek both failed a fort save, so something unpleasant is coming up.
The casters did some crafting – Durak now has a nice suit of +1 lamellar stone armour, a +1 double-headed dwarven axe, and Boots of Striding and Springing. The armour was enchanted by Aeona, so is covered with runes and designs of horological significance.
I’m becoming concerned that taking the cleave option might not have been the best choice. It’s great for move->hit things->move->hit things, but the stonelord stance means that Durak must be mostly immobile (although there is cheese to counteract that). With Haste, you are getting three attacks per round anyway, two at your top attack bonus, which is as good as cleaving. Great Cleave will give you N hits, but realistically you are never going to get more than two or three in a round.
Oh well. It’s cinematic, and it might work out ok. My plan is still Great Cleave followed by Orc Hewer. We will be up against giants eventually (not that he knows this), and needs to be fighting them enlarged. After Great Cleave at level 7, it would be fun to have a scene involving mowing down a room full of goblins.
We eventually wound up at a clock tower. Basically a lighthouse – hollow on the inside. Some fun environmental challenges involving rickety stairs.
The mini-boss on the ground floor was an awakened flesh golem. Our party bypassed it, but then it headed outside – screams of terror. Durak, paladin that he is, decided that an attack on actual people happening right now took priority over what might hypothetically be at the top of the tower. Goddamit. Bahlek stayed below, but everyone else was already heading upstairs. So, team dwarf.
Flesh golems are immune to magic and have DR 5/adamantine. So Durak was the perfect – Stone Strike makes your hits adamantine, and enlarged he is a pretty heavy hitter. He blocked the door, Bahlek behind plinking arrows into it which unhappily didn’t do much thanks to the DR. Worst of all, this thing was rocking a scythe and we are using the paizo critical hit deck. But we had a stroke of luck – it crit fumbled. We are using the crit fumble deck as well, and Durak grabbed the scythe off it – dropping his axe to do so. On his round, he threw the scythe out of reach over his shoulder, picked up his axe (AAO), and kept swinging.
Main problem was that our party was split and our healer had gone up the stairs. I wasn’t keeping track of my HP as I should and was running lower than I realized. Managed to stanch the damage with lay on hands when I realised what was happening, but it was closer than it ought to have been.
Oh – did I mention that it was a clock tower? Bad guys on the rafters above, dropping bells on us. Big bells. There were two fights simultaneously. Up above, Vik (a summoner with an eidolon that can fly) was bull rushing bad guys off the rafters. Splish. Zoran the swashbuckler neatly riposted a blow, and crit fumbled. You see, his practised riposte unfortunately involved a turn and sidestep and with a splendid “Ha ha!” he stepped off the rafter. He also splished, but has a few more hp than the average mook and survived.
Bahlek got the kill steal, but Durak had used a potion of Enlarge Person with no way to dismiss it, and had no way to get up the rickety stairs. Meanwhile, Vik confronted the real BBEG above and was promptly charmed – the BBEG suggested that she fetch Aeona and bring her upstairs for some healing.
However, the last thing that happened prior to this was that Vik had asked Aeona to cast Silence on her. Which, on her turn, she did. So Vik picked up Aeona and flew her up to the BBEG, who could not use her magic thanks to the silence. So it attacked – dispelling the charm/suggestion/whatever, and the two casters came back down to ground level, the BBEG retreating upwards.
(Part of this was that we had Protection from Evil on and the suggestion should not have worked at all. But magic, you know, is tricky and unpredictable.)
And that’s how things stand. We are back on the ground, badly beaten up, there’s something nasty in the top of the tower, and Durak weighs a metric ton and cannot ascend the stairs.