22 November, 2014

We finished off the halloween episode last night. Cool game. I understand that Brett is publishing this on Reddit, it’s kind of an experiment for him at authoring D&D modules.

Last week, we chose not to finish because we were one player down, and it seemed a bit of a shame. So last night the DM padded out the game with an extra encounter. The goal for the scenario was “find X pieces of candy”. We had already found X pieces, so this week the DM said “you win 6 pieces of candy at apple bobbing. You put the candy in your candybag and Oh Noes! All your candy has been stolen!”

Now, there are two ways for players to handle this. One is to go “Nuh Uh! I have a perception of a gazillion and my character would totally have noticed!”, to bitch and moan and object.

The other is to go “Cool. Plot hook. Let’s play some D&D.”

Needless to say, we are all grown men, so naturally we chose option 2. Kids – don’t be a dick to your DM just for the sake of being a dick. Unless it’s one of those sandbox games: “hey players, you write the game as you go”, the DM has something prepared.

So. We pursued the candy thieves, fighting them in an alleyway. The thief holding the bag escaped into the spooky woods surrounding the town. Brus Reckoner, inquisitor of the church of Yog-Sothoth, using his magically enhanced voice from the previous episode, stood at the edge of the woods and called:

‟I don’t know who you are. I don’t know why you have taken our candy. But I do know that I have a very specific set of skills. Skills that make me a nightmare for people such as you.

If you return our candy: there will be no vengeance, no recriminations. But if you do not: I will track you. I will find you. And I will enact judgement!”

It was a moment.

We tracked the final candy thief to a cave. There was blood and fresh fragments of candy thief all over the walls, and some candy scattered about – although not all. There was a big bear trap in the room. About 8 foot across. It activated, and conjured – a bear! (Get it? The bear trap was a bear. I didn’t get it until Brett pointed it out after the game, which is why I am explaining to this to you now. Sometimes I’m a little slow.)

Fight fight. A couple of Yeti came out of a deeper cave – a parent and child. Brus approached them with a lucern hammer and a fist full of candy wrappers and menacingly explained to them: “Candy! (grrr)”. Meanwhile everyone else finished off the bear. We went into the cave, recovered our candybag, and gave the Yetis a few handfuls as we had well over the 240 that we needed.

I kinda like where Brus is going, character-wise. Definitely a split personality: the mopey, somewhat goth/emo Yog-Sothoth side and the “Rarrrgh!” fighty orcish side. But he’s not a beserker, and not a bad guy.

Anyway. Before that candy thief episode, the guys went trick-or-treating. Brus sat out, because trick-or-treating is far too jolly. In the unmarked house was a dude, who – it transpired – has a tatoo on his belly with arrows pointing in and the word “Candy!”. The dude also was somewhat more indefinably real than the rest of the contents of the plane. The party elected not to open him up for candy, and promised that we would take him with us when we got out of the plane.

Chaotic, but not evil. And – again – we recognise a probable plot hook when we see one.

Oh, and we saw the graveyard. The graveyard was a logic puzzle (with zombies interfering with you while you solve it – nothing is ever easy). But we have two players with advanced math degrees (I think – haven’t actually asked) and a lowly computer programmer, so that side of the task was straightforward. The zombies were a fun game of whack-a-mole.

So. Having enough candy, we went to the castle. We put the candy in the barrels. The mad wizard appeared. “Congratulatons”, he said, “you have gotten enough candy! Well done!”. “Cool, so we can leave?”. “Ha ha ha! Leave? Leave? Why – no! No-one leaves!”

Roll for initiative.

There was a bonfire/firepit thing between the wizard and us. But Brus is an inquisitor with travel domain.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Brus activated his Judgement of Profane Resistance, his happy feet, and charged straight through the fire at the wizard.

Fight fight. Minions, who had a touch attack that didn’t do much. Backstabbing, bardic song. Dust of Twilight did nothing, because most of us have darkvision. Deeper Darkness was dispelled by our cleric’s racial Daylight. But then the barrels of candy vomited forth sticky sweetness which assembled itself into a golem.

The Candyman.

Now our bard, William, has an ass whose name is “Bottom”. Mostly he carries the party’s gear. There were various crude innuendoes about protecting William’s bottom from the candyman, but it was never really in any danger. The mad wizard – his main plan having failed – was in serious trouble. The golem went down to a massive double critical by the brawler (Andrew found a very fine feat: if you crit while flurrying, you get another crit. We will all be looking for an amulet of mighty fists: improved crit.) I think the rogue kill-stole the wizard.

And the whole halloween plane faded into featurelessness. We recovered a key. I forget what happened to belly-man (it was late, I was packing up. A little rude of me). We went though a door, found a magic painting and spoke to, well, apparently Coin.

Perhaps he will exposit somewhat, next time.

We have a bye, and we also have our Dwarven Forge kickstarter caverns being shipped. If they arrive this week, a little painting might be in order.

Trick or Treat

16 November, 2014

Very fine game this evening. The DM put together this great scenario – a pocket pane where it’s always Halloween. In order to get into the big castle of plot exposition, we must collect candy.

There’s apple-bobbing, jack-o-lantern carving, a gypsy fortune-teller – heaps of harmless and suitable-for-children fun.

Brus nearly got killed twice.

The great thing was the thematic monsters. We wanted to carve jack-o-lanterns. Cool. The dude was out of pumpkins, so he sent us off to the pumpkin patch to get more.


We buffed before going in. There was a scarecrow. There was a jack-o-lantern. And among the pumpkins were at least 3 assassin vines. Brus got grappled and constricted to -1.

But there was more. A haunted house – “Roll up, roll up! Make it through the house in one minute, win candy!”


The bard got a bit touched up. But most of what was in there was grappling/delaying. It was essentially a skill challenge.

So anyway, we made our jack-o-lanterns and decided we would go to the orphanage for naughty and nice boys and girls. Inside were dolls and rat swarms. And yeah – Brus got knocked out with a magical sleep effect and then chewed on by rats. Oh, and doppelgangers.

There was so much good going on with this game. It was truly spooky. Most of all, Brett managed to create a theme without pages of block text, something that most of the module writers at paizo have yet to work out how to do. He didn’t have to tell us that the orphanage was spooky – what else could it possibly be, on an eternal halloween?

The encounters were downright tough – a combination of disabling/debuffing, and heavies immune to the disabling effects. A scarecrow is bad news. A scarecrow that fascinates your fighters while assassin vines grapple and take apart the casters is a whole different level of bad news.

We could have finished off the game, but we were a man down and it would be a shame for Morgs not to get one week of the fun. The gypsies are handing out a couple of very nice buffs that might be permanent. And I’m sure the rogue wants to kiss the girl at the kissing-booth.

Fun times.


9 November, 2014

You know that reddit is censoring posts, right? That means that this is going to be deleted. So I’ll post it here as well.

[–]PieceOfShoe 1 point 3 days ago

This is not Mozilla. It’s an opinion peace on an open blog that they run. The blog post even got called down by them later I’m having the hardest time trying to find out what GamerGate is. So much noise out there on this topic. Anyone explain it to me like i’m 5?


[–]PaulMurrayCbr 2 points 10 minutes ago*

Like you are 5? Ok.

Some people make computer games. Some people write about whether the new computer games are good or not. People who write about the games need to be fair and treat the games all the same, otherwise there’s no point reading them.

Well it turns out there’s this girl who makes computer games, and she kissed a boy who writes about computer games so he would write nice things about her game. It turns out she kissed a bunch of other boys too, and even some girls, and the boy found out and got mad and told on her.

A lot of people are upset because girls can get whatever they want just by kissing the boys, and that’s not fair. And other people are mad at them because they say that girls should be able to kiss whoever they want and it’s not fair to tell on them.

Then all the people who write all the stories about games got together and said that all the people who like games are bad for being mad at the girl. The people who play the games are mad at them because the people who write about games were rude to them, and they thought that those people liked games and liked the people who play games and it turns out they don’t like them at all.

And they are mad that it turns out that all the stories about the games are not really true about whether the games are good or not – it’s really just about who is kissing who – so people who are boys and make games can’t get good stories no matter how good their games are.

And they are also mad because it turns out that all the people who write about games talk to each other secretly and decide together what games are good and what games are bad, so you can’t really believe any of them.

And it turns out it’s not just the people who write stories about the games – it’s the people who run competitions for the games with big important prizes, and the people who make the big websites for games. It turns out that there aren’t really a whole bunch of different websites by a whole bunch of different people – there’s just one really small group of people, and they are all part of the whole kissing and not telling the truth about the games thing.

You see, it’s not just bad for the boys who play the games and write the games if a girl can get nice stories about her not-very-good game by kissing the right boys (and girls). it’s bad for those girls too, because boys only want to be kissed by girls if they are young and pretty, and not all girls are pretty and no girl stays young for very long.

But all the girls who are saying that it’s unfair to tell on girls who kiss the boys to get stuff from them are mad at all the people who say this, because it reminds them that they are not going to be young and pretty forever either, and they don’t like to be reminded of that.