Well, Drewf’s mini-campaign is done. A good time was had by all. And he finished up with a tie-in to Andy’s campaign.
In the end, the amulet was the lich’s phylactery, with a gold dragon bound into it which was released when the amulet was destroyed. The ruby was destroyed by the final blow to the lich (what kind of idiot lich wears his phylactery?), and I was like “oh noes, we failed the misson”, but our principal wanted the amulet found and was happy with that, and we also retrieved a stack of dragon loot for the Zero Company kitty.
The gold dragon was expecting some other group. The dudes from Zero Company were not “the ones”. He (?) killed the occultist, nicely making way for another one to be born (as there can only ever be one). Our actions also released a load of dead gods, at least one of whom has been reborn in our main campaign.
- The 13th age Ranger is a DPS beast. John rolled a quadruple crit at one point. Insane. Crit range bufs can stack in 13th age, so for his first attack he was critting on 15-20 or something ridiculous like that.
- My druid build tanked like a goddamn tank. He had 60 hp, dead at -30. Came back – by himself– from taking a 60 hp hit and being 20 hp down to being pretty much good to go. Druid regeneration, d10 recovery dice, and the rule that if you get healing you start at 0 (13th age is a forgiving, casual game system). A potion from a concerned party member fixed the rest of the damage.
Prize for coolest character went to AJ’s cigar-chomping dwarven crossbow ranger, who regrettably was not there for the final battle. Nearly half our original party did not make it out of the tomb alive. I expect the rest of the company poured out a beer onto the ground for them, and then went on to even more exciting and mercenary adventures.
Next week Andy is back on board. We will mainly be doign talk, catch-up, and sorting out characters out. Everyone is 4th level.