Suicide bombers (Oooh! Controversial!)

17 October, 2016

Now that James has someone to report to (in-character) and a way to do it, it makes writing these things a bit easier. I’ll see how much I can recall of the last two sesssions.

James will make two copies, I think – one for dad via mum, and one for granddad. James is thinking that Ducalis would be more interested in magical happenings, and grandfather more interested in staying abreast of current events. He may be wrong about that 🙂 .


Events relating to attacks on dwarves in Santa Cora, (insert-date-here)

  1. Information

    1. Yesterday, our unit undertook a mission to kill a lichling in the dwarven tombs of Santa Cora.
      1. The lichling was present, and we sucessfully dealt with her.
      2. The lichling mentioned, I belive, something about “court”, which I take to mean the court of the lich-king.
      3. After the creature was dealt with, we recovered a heavily magical ring. I have it for safekeeping, but I have not worn it and doubt it is safe to do so.
    2. Yesterday evening, Xavier’s Home for Wayward Dwarves was approached by a person wearing a vest of
      explosives.

      1. Our unit intervened
      2. I rendered the explosive inert with a Dispel Magic abjuration.
      3. The attacker was This was game two weeks ago – I forget most of what happened, except what my character did. A don’t know what became of the dude, or if he was human.
    3. Today, the dwarven embassy here in Santa Cora was attacked
      1. The attacks took the from of large missiles, apparently from a heavy siege weapon.
      2. The embassy caught fire. I was not near enough to see if the source of the fire was the missiles themselves, or some other cause.
      3. We identified the source of the fire as being a particular tower at (insert address here).
      4. As there was already a bucket-chain forming to deal with the fire at the embassy, we chose to investigate the tower.
      5. We entered the tower – the door was warded, I believe the cloak I wear disarmed the wards.
      6. We found no-one and nothing at the top of the tower, from which the fire had been coming.
      7. We found a drag-mark on the roof, near the edge and in the direction of the embassy, consistent with something having been pushed off the roof.
      8. After a brief interval, Edmund of the Circle of Four arrived. He stated that:
        1. Nobody had entered this tower for centuries, and that he himself had made failed attempts to do so; and
        2. That a certain magical effect about 15′ above the roof of the tower was the source of the protection from adverse weather which covers Santa Cora.
    4. We have moved into this unoccupied tower and taken it for our base of operations.
  2. Evaluation

    Two attacks on dwarven establishments is most certainly not a coincidence. Quite obviously, some party in the city with considerable resources is attacking dwarves. They are not likely to cease. As it is unlikely that we just happened to be present for the only two attacks this party has made, there have probably been others.

    Whatever party organised these attacks has access to considerable magics. The missiles being fired at the embassy may have been conjurations, and it may be possible that the weather enchantment may have been used to enable or amplify the effect. I am reminded of the Ebony Watch node, where also an attempt was made to “hijack” an existing magical emplacement.

    Likewise, the explosives in the explosive vest was magical rather than alchemical – hence why the abjuration was able to disable it.

    Another odd parallel with the Ebony Watch incident is the presence of undead. There is no direct link, however, it is very suggestive that this lichling should have been active, in the dwarven tombs, immediately before at least two attacks on dwarves. The involvement of some kind of undead nobility would certainly account for the the presence of a mage skilled enough to enter a tower that has withstood every attempt by Edmund do do so.

    Unless, of course, that party had a cloak like mine. The possibility that a party loyal to the empire (the cloaks magics require this) might be responsible for these attacks is gravely disturbing.

    Our unit numbers two dwarves. Mal Shieldglider will most certainly insist on taking some action. He is, after all, a Shieldglider – rank does come with responsibilities. The sympathies of the entire unit, myself included, are rather on his side in this.

  3. Action

    At this stage, the goal of any action would be to keep more dwarves from being killed, both as a goal in itself and to stabilize relations.

    1. Mal will wish to consult with the dwarf temple and community. I am concerned that they are not likely to know who is doing this, why, and may fall back on blaming the usual suspects, whoever they may be.
    2. In general: our unit comprises individuals of diverse skills and backgrounds. Most likely, what will happen next is that people will split up and each investigate in their own way. We will rendezvous here to compare notes.
    3. It might be wise, today at least, to prepare multiple castings of Message.
    4. I intend to investigate the magics of this tower further. I have not yet investigated as to how far (and in what sense) the structure goes underground.

      Examining this tower further will probably not advance our goals.

      Perhaps rather than this I should simply hit the books. There is no shortage of them here in Santa Cora. Why should these attacks be happening now?

      Perhaps I should simply systematically visit each graveyard and look for suspicious activity.

      I should just accompany one of my allies who does have a plan of action and would like a little back-up.

    In summary: at this stage we lack a clear plan of action. Which is to say: I do. My allies will seek information in their own ways.


We will have a talky, role-playing game tonight at the bar. I need to examine the books for some cheese that will permit James to craft some walky-talkies. Not as good as Edmund’s, obviously, but

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Reporting In

6 October, 2016

As we have just arrived in Santa Cora, I write to “report in”.

Our group has taken lodging in Xavier’s home for wayward dwarves. The city is full, and so I have prevailed on cousin Buffy to take us in. She seems less than pleased, and it would be best if we found other lodging before long.

Some of us have business here, especially Misthanar, who seeks treatment for his petrified arm. I myself will be seeking some sage to consult about the reactivation of the Ebony Watch node, the change in the Chancer’s Hope node, and my part in it.

Hopefully, we will spend only a few days here before proceeding on.

(Initials J.M.)

Out-of-character, granddad has contacts, granddad knows people, but James is being round-about about asking for help. Perhaps he’s in a “Lancet” frame of mind, not wanting to create a debt. Meta-game, of course, it’s just a way for the DM to pass info to the party in-game. Although James isn’t happy about the drama, ut seems Andy is perfectly happy for us to stay at cousin Buffy’s 🙂 .

James did get some help from granddad, though – it seems the expert on nodes is Aeg Ilsa. The necromancer. I suspect he might be a Professor Snape character – everyone thinks he’s bad, but he’s was secretly good all along.

James doesn’t like necromancy. None of my good characters do, even though it is one of the best schools of magic for sheer hit-point damage 🙂 (the others being transmutation and evocation). Then again, I have always preferred utility casters.

Back to it – James has been a little rude to Aeg in the past, a little cool and distant. But, Aeg had previously said something about the nodes (“Do you think re-igniting the node was a good idea?”) and now granddad is saying that he’s the man to talk to. James is going to suck it up and be civil.

Oh – a fun moment in-game. Speaking of utility casters. Bad guy magically locked a door and split the party. Misthanar belted the thing but not enbough to break it. The DM permitted me to use the Hold Portal utility spell to undo the bad guy’s Hold Portal. Rolled a 20. In game, “The magic was the only thing holding the door together after Mist hit it, so with the magic gone it just [hand gesture]”.

Now that I have level 3 spells, I pack the wizard Utility Spell at third level, giving me access to Levitate, Speak With Item as well as the first-level effects. I even took the feat, so that I get two castings from one slot. James has High Arcana talent, which among other things grants you access to Dispel Maqic, so putting it all together its reasonable he might be able to undo an enemny Hold Portal on a 20.

Nice to see the utility spell come in handy straight away, although the main reason I took it was for Levitate, which will get you out of a number of jams (being thrown in a pit, drowning). At fifth level you can cast it on an ally. Still, seeing how the bad guy so effectively split the party with it was a nice lesson. And Message also has its uses.

We are mid-combat. Andy has permitted us a sort of semi-short-rest, recharging encounter powers, and carrying over over my command points and Nova quick actions. I have plans for the lichlings’s book, which doesn’t seem to be a phylactery but which is nevertheless so, so evil.