About


What can I put here that isn’t obvious?

  1. I’m Paul. I live in Canberra, Australia.
  2. I play D&D. Rather a lot really.
  3. Used to be a christian, now I am persuaded that there are no invisible, immaterial persons of any degree, neither fairies nor gods.
  4. Work in computing, but see my work blog for that.

Mid-40s – I remember the 80’s, when “We Built This City” came out. Never married, no kids, no goals, no plans: just a gen-Xer who life passed by.

Home Server Age of Worms exchristian.org twitter PaulMurrayCbr facebook

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3 Responses to About

  1. CLC says:

    Good morning (I belive it is in Astrailia right now, anyway), I’m a DM running Age of Worms across the pond in the Great White North. I stumbled across the posts of your characters adventures and was wondering if you could help me with the one problem I’ve come across so far. In your Week 9 post, http://www.paulmurray.id.au/ageofworms/week9.html, you say that if a DM would like to know what you “should have done” to email and ask. Well, I was at wits end on how to run this and was thinking of doing the same thing you did, but if you have a better way, I’d love to hear it! I know it was a long time ago, (my group fractured after I collected all the Dungeon Mags [damn woman drove two of ’em apart] needed and I just found a new circle.) but if you remember, I would be indebted forever! Thank you in advance for the help!

    • Paul Murray says:

      Ooh – that *was* a while ago! From memory:

      What I should have done is have the kenkus hide and wait (prepare an action), shoot and *then* move. So instead of “here I am” and the party then clobbering them, it would be shoot and then run away, and the party would have to find them. Even better to have the shooting kenku retreat to a location where multiple other kenkus were waiting to take a shot. To be fair – plan out the ambush points to start with.

      Remember – shadowy illumination everywhere, so they can hide anywhere in the place. Perhaps to give the players a sporting chance, the fleeing kenku that they are following would give a little bird call to the kenkus ahead, and the players would eventually work out that that means there are more around the corner. But the maze should turn into a nerve-wracking “No, you go round the corner first!” situation.

      Oh – and good luck running the campaign and all that. It’s nice to know that my website is helping out someone. Feel free to pinch the images, if you want.

      • Anonymous says:

        Thanks a billion for the help! Your website has been helping a lot!

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