GG4 – We meets the neighbours

31 August, 2012

Last week was another talky rather than crunchy session.

Actually, no. There was a fair bit of crunch getting the crime empire going. It took a while because this was our first session running the “Crime Pays” rules. Then Andrew had to run off, so we just had an arena fight between our characters.

I monoplolised the DM’s time building the crime empire, so I made an effort to hold back a bit when we started game, and that’s party why I forget what Nick was doing with Corves and a few other details.

Going back though the mail on the mailing list, the DM seems to have ruled that we now control the bazaar. So I’ll write from that POV. The soundtrack for this post is “Daddy Cool”, by Boney M. Yes, I really am that old.

So anyways, we ‘ad the Bazaar pretty much sewn up. Well – we ‘ad kicked out most of the Tarkanan boys, anyways. We ‘ave cash from our legit jobs, but stugglin ter make The Service profitable.

When we gets this knock on the door. A ‘uman kid, I fink. ‘E as a package which ‘as a nice big ruby innit and some geezer’s mitt. Nah, I knows a warning when I sees one. “Yer can do this the easy way, or the ‘ard way” is wot they is sayin’.

Kid wants ter take us ter meet someone, so we (that’s me, Kashana, Gauthak, Corves an’ Idem going clockwise around the table) kits up and ‘eads out ter the ‘Ollow Tower in ‘Areth’s Folly, just ter the norf. I figure it could get tasty, but probably not. ‘Ooever it is ‘as a flair for the dramatic, an probably belives orl that feeve’s honour bullshit. I mean, “‘Ouse Tarkanan”, right? Wants ter be one of the noble ‘ouses, wiv all titles an shit. They’ll play “‘ospitality in my ‘ome”.

Well, we is gambling on that, anyway.

It’s a big day – it’s pretty much orlways a big day at the ‘ollow tower. There’s a griffin joust on, an Kashana lights up. I knows there is going ter be trouble. We gets taken ter a side door, and up some stairs an shit ter a private box, an there is this old moll there ‘oo, ter cut a long story sort, is not real pleased abaht our movin’ inter the Bazaar.

She asks me ter be direct, and then answers back orl in circles, like “I recently had some unwanted visitors in my house”. Typical. I should ‘ave said: “Lady, I is a bit fick, on account of I is a orc. You just asked me ter be direct wiv you, ow about you return the favour, eh?” Yer knows ‘ow it is. Wot I actually said was “Sorry, but I didn’t come ter the big city fer an easy life.” Gauthak tries ter loom over ‘er a bit, but I don’t even bother. Moll like that didn’t get where she is by bein orl terrified by big lads.

About this time someone says “Where the fuck is Idem?” and someone else says “What the fuck is that griffin rider doin?” One of the jousters ‘as jumped off ‘is griffin in midair and as tackled the rider on the other giffin. The arena is goin nuts. They is fuckin’ flying loop-the-loops, someone’s is just ‘angin on by the stirrups. Not proper joustin’ is wot I am sayin.

Now, I seen Idem run up and over a 50 foot wall, so I recognises the style. The moll calls over some boys, and it’s time ter leave. Gauthak shifts into ‘is bear shape an starts layin abaht. Eventually ‘e jumps out of the private box an starts getting stuck inter the citizenry.

Don’t remember wot Corves wos doin. I fink ‘e found anuvver bar. Might ‘ave ter keep an eye on that, if ‘e is hitting the bottle ‘arder than ‘e should. Tricky ter tell, ‘im bein a warlock an all.

Me ‘an Kashana takes advantage of the distraction ter head dahn ter the pens. While she tries ter find ‘erself a griffin, I looks for ‘ow we will get the fing out of ‘ere. I’m orlso finking abaht where the fuck we is going ter keep it. It’s goin ter have ter be at Lorne’s place, an I don’t know what ‘e is going ter fink. It bein ‘ot an all, we might ‘ave ter paint it.

Anyways.

Kashana fails ter persuade one of the griffins ter come wiv ‘er. I breathes a little sigh of relief, and we ‘eads back ‘ome, pickin up Corves on the way.

So, wot was orl that abaht, then?

Well, two fings. First, we ‘ave a nice ruby wot we can fence fer about 10 bags ‘o sand. Second, now we knows that ‘Ouse Tarkanan is based in Aref’s Folly. This means we can expand south ter Storm’old. Not a lot of action there, but a good strategic move, I fink. Below us at Precarious an Gallestan is orl the Sand King, wot we is mates wiv. Not sure ‘oo runs The Stores – if it ain’t the Sand King, then it’s probably Darsk, because that would complement their import/export business. Don’t want ter ‘ave a go at them yet – not wivout everyone back from the reaches.

So that’s the plan. Expand at The Bazzar, move souf inter Storm’old at some point in the future. If we take too much revenue from Tarkanan, they will ‘ave ter move upwards ter ‘Opes Peak, wot will probably set them against Boromir ‘oo runs most of the upper wards (Temples is very profitable). That could go either way, cause Boromir might come after us, wot I don’t want ter ‘appen.

Be good ter start seein some gold come in, wot with all the work ‘an expense.


GG4 – Crime rules

31 August, 2012

We spent a fair bit of session time working with the system in the “Crime Pays” supplement by Goodman Games. It was our first real played-out monthly cycle. Took a while to do, but mainly because we were unfamiliar with the rules. Once familiar with the system, turns should go a bit more quickly.

It actually seems like a nice little system. Not too complicated, and it throws out adventuring hooks for the DM to work with. It puts a little bit of structure around “Running a Criminal Empire in Sharn”.

Essentially:

A godfather runs a number of Mobs. Each mob works a neighborhood (a district in Sharn, more or less). Statistically, each mob has:

  • A Territory, which has
    • “law” dice, being the amount of attention you get from the law. Slums are 1d4, Noble Wards are 2d10.
    • “underworld” dice, being the amount of attention you get from rival gangs. Slums are 3d6-1, Noble wards are 2d10.
    • base income per month
    • Improvements you can build – a safe house, a beggars guild
  • Some stats that track the status of the mob
    • A “Respect” score – the respect you are given by other gangs. Our DM is not telling us what this is.
    • An “Infamy” score – the degree to which the law is interested in you. Our DM is also not telling us this.

    You want to keep your respect high, and your infamy low. Of course, most things you do to raise respect also raise infamy. That’s the game.

Wealth. Obviously – that’s the whole point.

  • Some derived stats
    • A “Muscle” score – how big your gang is.
    • A “Streetwise” score – how well you own your turf.
    • A “Defence” score – gang size and territory improvements.

    These stats apply to the DCs of certain types of crimes. Kidnapping is muscle vs DC, burglary is streetwise vs DC. Defence is the DC that rival gangs have to beat to act against your territory.

  • Personnel
    • A number of “coves” – replaceable mooks
    • A roster of “Made Men” – each of a particular type
    • Oldtimers – people that can no longer commit crimes (hands cut off) but that you maintain anyway.
  • Each “month”, you go through a sequence:

    1. DM Rolls a random event
    2. Law events and underworld events.
      Law events.
      You add the territory’s law dice and your infamy, and look up on a table. Your want to roll low. Law events vary from a minor fine being levied to the cirty declaring martial law and shutting your mob down

      Underworld Events
      You add your territory’s underworld dice and your respect, and look up a table. You want to roll high. Underwold events vary from full-on gang war, to kidnappings, to the other gangs paying you tribute
    3. Crimes. Each made man in the mob can be assigned a gang of coves and commit a crime. Burgulary, bribery, recruitment, etc. Different types of made men get bonuses that may be applied to beat the DC of the crime. A “Man at arms” has a “martial” bonus, which applies to kidnapping but not to – say – running a “racket”. (note that you need 10 coves not committing crimes to run a district, and not all made men can commit crimes).
    4. Collect base income
    5. Adjust Infamy and Respect
    6. Recruitment. This is distinct from recruitment as a “crime”. It depends on the godfather’s charisma, and Korgul is not managing terribly well. Unless the DM wants to count his racial “strong-arm tactics” feat as permitting him to use Str rather than Cha.
    7. Pay everyone. 1gp for each cove and oldtimer, upkeep on district improvements, made men, and any ongoing bribes.

    And that’s the capsule summary. Apologies to everyone else at the table for monopolising the DM’s time. On the other hand, at our table I’m about the longest-serving player (besides Luke), so having just the one person doing this stuff makes things go a little quicker.

    I’ll do Korgul’s log as a separate post.


    GG4 – Gauthak holds his own

    24 August, 2012

    Andrew didn’t have a game ready to go, so it was a bit of an ad-libbed session. Fun, though.

    So me and some of the lads goes down ter firelight cos I wants a go in the boxing ring against that gnoll wot we saw last time we was down there.

    Well, there isn’t that gnoll in the ring, but there is this Minotar and he’s losin. So Idem gums up inter the ring, pulls the other bloke offim, and him and the minotaur goes inter the bar fer a chat. (I found out later that they ‘ad met during the prison break).

    I steps up and says I wants a fight, but no one is around oo is ready ter have a go. Then Marr steps out of the tavern and says he’ll fight.

    Now, we met Marr before and frankly I didn’t fancy my chances. But Gauthak reckons he is good ter go, so he hops in and I starts latin bets against ‘im, cos I’ll be frank – Marr gives me the willies.

    Marr lays down the rules – anything goes, and if Gauthak wins, ‘e can ‘ear a secret or get something nice.

    Meanwhile, C Dog [Nick’s character. I keep forgetting – Cervix? Corves! That’s it!] is shaking down ‘alfling pickpocket, wot the place is full of. He is trying ter find out ‘oo runs the district, but they is being pretty close abaht it.

    So that leaves me ‘an Kashana, oo proceeds ter have a game ‘o knuckles. [Basic attack vs reflex. No hp damage, just scoring points.]

    So Gauthak ‘its Marr an its on. There’s chunks of elemental earth flying, lighting, thunder – you name it. I think he breaks something serious on the first hit. Then Marr comes back – he is summoning shadow demons or some shit, laying down death effects. People in the crowd starts fallin unconscious an dyin, and the ones that aren’t dying are running – screaming chaos.

    Meanwhile, Corves ‘as a halfling by the collar and is usin’ his electric scourge ter whip ‘im. But he’s keeping mum – plucky little bloke. Me and Kashana is 2 to 1, my way.

    And Gauthak goes for Marr again – more lightning, boulders appearing out ‘o nowhere, the cobbles of the street animating and covering him in armour. Marr summons more dead things – more bystanders being killed. Corves is still whipping the halfling (or maybe he caught another one), and Kashana equalises.

    An I asks ‘er – “Kashana,” I says, “just out ‘o curiosity, oo enforces magic shit in Sharn?” And she says “Well, that would be the King’s Wand. Remember those guards that came to defend the prison? Like them, but with robes.” And I says, “Oh. Well, I ‘ope Gauthak and Marr finish up quick, then.”

    There’s a bit more lightning, and thunder, and earthquakes, and portals ter hell and shadowy chaos bein’ ripped open, an Marr goes dahn. And I beats Kashana three ter two. I looks around, but orl the people ‘oo ‘ad taken my bets against Gauthak is either dead or run orf, which is good.

    I considers if it would be wise ter kill Marr outright, but after a mo ‘is skull starts ter mend itself and orl the dead fluids starts ter gather itself tergether and seep back inter ‘is ‘ead. Lost opportunity, there.

    So I heads over ter Corves, and wot ‘es been doin ter this harfling – well, my stomach gave a bit of a flutter at the sight, which is saying something. I suggests ter Corves that I might ‘ave a word wiv ‘im, and I grabs ‘im, shakes ‘im a bit, and yells “Right! You tell me ‘oo runs this place, or I’ll give yer back ter C Dog!”

    [Andrew felt, at this point, that with my +22 to intimidate and the various circumstance bonuses – you know, being whipped mercilessly with a cattle prod, gates to hell opening up, etc – that he’d have to count it as an auto success.]

    So ‘e cries a bit, and tells me the Boromir Clan runs Firelight.

    Shit. I did not want to get on the wrong side of those bastards.

    I puts ‘im down, and tells ‘im ter loot the corpses. Then ‘andsome ‘ank shows up. So I tells ‘im “Oh officer! Thank the gods you ‘ave arrived! It were terrible!” and I don’t fink I would ‘ave fooled anyone else. But it wos good enough for ‘im. Cos he is stupid as the proverbial.

    He ‘eads inside an people start buying him drinks and telling ‘im how great he is. Then Kashana tells me something very, very interestin’. Handsome Hank ‘as some kind of enchantment onnim. She says it is like a glamour, wot I don’t know wot that is, but she seem ter. She’s keen ter disenchant ‘im and see wot happens. I says, well – if yer can be discrete.

    So she does, and wot der yer know – people start drifting off an ignoring ‘im, the barman actually tells ‘im ter pay fer the drinks.

    Now, url we need ter to is engineer some way of doing this again somewhere where it is going ter cause maximum embarrassment, cos I ‘ate that prick.

    Gauthak comes back, lookin pleased wiv ‘imself. I finds Idem and the minotaur, and we all pisses orf before the rozzers come down and starts arsking awkward questions.

    In addition, we also found out that the districts around us at mid level are all controlled by House Tarkanan, which is what we expected. No criminal-empire building beyond that, though.

    GG4 – A little bit of fun

    14 August, 2012

    Well! So me ‘an C-Dog an’ the new blokes Kashana an’ Gauthak, and the monk Idem [sorry, guys – that’s what I have written down] decides we is going to bust six-fingers out ‘o prison. For a variety of very sensible reasons.

    Nahh, I dunno ‘ow, but someone got wind ovvit, and left us a crate of shit at the u-stow-it. There was bombs, rope ‘an ‘ook (magic, ‘o course), a couple of other bits an bobs. The bombs were on little feet an ‘ad a timer, but wos a touch unreliable. I spots the rat wot dilevered ’em and goes to ‘ave a chat. Asks ‘im ‘oo, what, why. All e knows, e reckons, is that ‘e wos told ter say “The gate will require four”.

    I lets ‘im go, still not knowing ‘oo what why, and perticulerly ‘ow.

    The prison is a buildin’ wiv a yard out front, five-foot fick walls orl around, fifty foot ‘igh. Platform on the inside, orl the way around fouty foot up. Guards wiv crossbows. Tricky. We talks throo the night, an eventually decides the simple route.

    Step 1 is Idem gets ‘imself arrested – not ‘ard ter do if yer make a nuisance of yerself in the wrong part ‘o town. Once inside, ‘e finds six-fingers and explains the job to ‘im. Posistions the two of ’em near enough ter the door ter make a run for it, but no so near as ter get killed bu the explosion.

    Step 2 is we acquires a fruit-seller’s ‘andcart. A big one. And loads the six bombs inter it.

    Step 3 is I goes sellin fruit right up the prison gates. “Apples! Bernarners! Fresh cucumbers!” mEanwhile, C-dog teleports ‘imself inside just in case Idem can use sum ‘elp, like.

    Step 4 is when the guards tell me ter hoof it, I hoofs it fast as I can and leaves the cart there. Because of wot step 5 involves.

    Step 5, Kashana drops sum magic fire inter the bombs from a hundred foot back, an’ all hell breaks loose.

    Those little fuckers explode and blow a chunk out ‘o the gate. Just as advertised! They took out a couple o geezers outside as well. Wrong place, wrong time. Couldn’t be ‘elped. And a couple of guards.

    Being careless of the lives of innocent bystanders definitely shifts Korgul towards evil. Everyone else involved, too.

    And then it’s fight ter clear the way out so as Idem and C-Dog can ‘elp fingers leg it. Not as easy as it sounds, cause these bastards wearing gold armour flies down. And they is all good wiv a blade. But Gauthak earned ‘is pay, and Kashana is shootin’, and I ‘as a bit of a stab, too. There’s a stream of blokes running out the door, and C-Dog and Idem an Six Fingers comes out just before a couple ‘o guards block it ter stop more prisoners escapin’. Then Idem ‘ands Fingers over an turns an runs over the wall – I never seen anyfink like it – and back inside. Fify foot – no joke.

    But it’s still goin’ on outside. They are shootin us from the wall. Fingers gets a bolt ter the shoulder and I give ‘im one of Biggle’s ‘ealin potions, but it’s time ter get ‘im out. A few more seconds an we ‘ave cleared out the guards and the gold armour blokes, an Kashana hoofs fingers over the edge. Wiv a Feather Fall, o’ course.

    Then Idem comes back out and this woman wiv a bit more braid than the others is attackin an drops ‘im. Maybe I should ‘o left ‘im. But we is orl friends now, right, so I runs over ‘an gave ‘im unnuver one of Biggle’s potions. (Sensible purchase, them). Ad a go at wotserface, but even dahn on the ground (I ferget ‘ow she fell over. Didn’t see it). I couldn’t touch ‘er.

    Luke took Idem back inside to give Ms. In-Charge something to remember The Service by. The dice were not his friend. Nor mine – when she chased him outside, I dropped a daily on her. Rolled a 3. But I have an item that gives me a reroll! Rolled a 4.

    But although I couldn’t touch ‘er, I took out a guard when ‘e fort I wosnt watching, and the sword I got from the Sand King puts up this sandstorm. I shall ‘ave ter remember ter fank ‘im. Ms Wotsername flies off back up on top of the wall (they ‘ad “JetPacks”. Very nice. Biggles wos orl enthusiastic when I described ’em to ‘im) and we exchange words.

    Then everyone ‘oo is left legs it and we makje our way downstairs ter retrieve Fingers.

    So after orl that, we starts ter get sum nice quality recruits. Some blokes from the prison at the time, some coves wot just ‘eard abaht the break. Everyone likes a bit ‘o excitement. Orlso, a lot of people respects that we didn’t leave fingers ter rot in prison.

    An we also very, very publicly killed a couple ‘o guards and some regular bystanders. As well as – you know – busting open the prison at Ambassador Towers wiv more explosive than wos stricty necessary. Miss gold armour is very, very upset abaht it. No goin’ back now. Which is fine wiv me.

    Still like to know who arranged for the bombs, though, and ‘ow they knew wot we were plannin.

    Piranha Brothers, pt1
    Piranha Brothers, pt2


    GG4 – Crime Empire

    7 August, 2012

    With luck, the state of our criminal empire is avilable at paulmurray.id.au

    So anyway. Lorne takes off ter the reaches wiv arf of the crew – mainly the arf wot is a bit more experienced at fings – an leaves me in charge.

    Me? Well – it is a bit of a surprise. But ‘e wants me ter run fings, expand a bit. An surprisingly, I can read, write and figure. Learned ‘ow to when I wos a kid, coming as I do from a mercantile background. We goes ter the mud caves looking for some likely lads, but they is all beggars. There was one kid named “Hansel” organising fings, so we ‘ired ‘im and two of is mates named Gretel an Spike. Put em up in a cobbler’s.

    So me and ooever is left is dahn the pub, talkin shit, wotsername is very keen on ‘aving a griffin taxi service, but I feels it is too much like real work. Anyway, one of them monks wot we gave ter the Sand King walks up wiv our monthly cut. 220 gold, thank yer very much. A bit embarrasing that the Sand King is doing business while we ‘ave basically done fuck all. But the payment gives us a bit ‘o motivation, innit?

    We decides that we needs ter keep this money separate, and wot wiv this ‘an that, and considerin’ ow Lorne doesn’t want the wrong sorts of people at ‘is ‘ouse (already lost that battle, if yer arst me), we decides that we is going to rent some legit premises in The Bazzar, wot is right next door. The premises in The Bazar is firty gold a month. We decided something low-key wot didn’t attract too many customers would be a good idea, so we ave a legit business – a “You Stow It”, and a business account wiv the dwarves – wiv a chequeing facility. Mum always said that if yer appears ter be running a legit business and pays yer taxes, the King turns a blind eye.

    You may ask wot is the use of opening a business when ‘ouse Kundarrak alredy does the same fing much better than we ever could. Well – that’s the beauty ovvit. We don’t want average geezers comin’ in the door, wastin’ our time. Anyone wants something stowed at u-stow-it instead of taking it dahn ter Daggerwatch, maybe they ‘ave other business we can ‘elp them wiv, like.

    Now, wot is we going ter call ourselves? I still like “Rob’s Recovery Service”, ’cause it was nice an ambiguous. So in memory of that, we all agreed to call our slightly extralegal business “The Service”, wiv the motto “We’re Here to Help (ourselves to your shit)!”

    Naah, there is already several groups workin in the city. They is:

    The Boromir Clan
    ‘Alflings. Very big, very old, very important. Actually got a seat on the council, so blurs the line a bit between legit and not. If we gets big, and are very lucky, we’ll eventually be payin’ them directly. Takin them over? Dan’t make me larf. They mainly runs top tier and important bits of lower Sharn.

    ‘Ouse Tarkanan
    Blokes wiv aberrant dragon marks. Not a real ‘ouse – they just call ’emselves that ter piss off the dragonmarked ‘ouses. They run most of the middle wards, wot is where we is. They mainly do theft and murder. Clean, like. In an out.

    The Tyrants
    Changelings. They do vice, o course. They also is a bit telepathic, so they do blackmail an shit. I’m guessing drugs an poisons, too, cos drugs ‘an vice go tergether like two fings wot is commonly found in close association.

    Darsk
    Big lads from Droaam. Large-scale violence. Protection. They run The Cogs and the lower wards. I’ll bet no-one works on the docks wivout their say-so. At a guess, when yer dock at Sharn, yer pays yer protection ter the King and yer protection ter Darsk. They’ll take payment in goods, I’m guessing, so they’ll ‘ave warehouses an shit, and big lads ter shift it. I’m lookin’ forward ter cutting inter their business. It’ll get tasty.

    An then there’s all the small groups not worf mentioning,m like the Sand King ‘an us.

    Andrew is running a bit of a game-within-the-game to play out building a criminal empire. It works a bit like Risk. You have “coves”, which are just minions, and “made men”, which are special units. It takes 10 coves to run a district. Each month you get an action, although Andrew is doing two a month to speed things up. An action is recruitment, burglary, running a hit, or raiding someone else’s territory. You assign people and some coves, and roll the dice.

    So, wiv our name an everyfink, we go recuiting. We find some coves around the district, but we is looking for made men. One is a entertainer wot wants 50 gold a month ter keep people entertained. One is a priest wot wants 75. He’d come in handy if we wos moving inter Hope’s Peak, but we is staying away for the upper level fer now. But we finds a bloke calls ‘imself “The Junkman” – very good ear fer gossip. And a bloke calls ‘imsef “The Charlatan”, ‘oo seems a very ‘andy bloke in general. ‘An six fingers comes alon fer the ride, too.

    So. We get the Junkman ter ‘elp wiv recruiting, organise a raid on The Bazzar wiv The Chrlatan, and get Six Finger ter do a spot ‘o burglary in Storm’old. The raid goes sweet as: we ‘arf control the Bazzar now. But the burglary runs inter a spot of bad luck an Six Fingers gets blinded an imprisoned fer six months.

    So, what next? I’m thinking o breakin Six Fingers out, cos I is sentimental. It will also send a bit of a message. Dahn’t know if he’ll be much use, but we can put ‘im up an feed ‘im. Good for morale.

    Early days.


    GG4 – The Sand King

    31 July, 2012

    From there, we explored a bit more. We found this spot wiv sum magic water (I fink it was magic, anyway. Very refreshing.) We found this spot wiv a big ravine and lava at the bottom. It wos all very educational.

    Eventually, we got to this spot where we could ‘ere voices coming from behind the wall. Chimera opened it up, an we ‘ad a look inside. There was a bloke doing sum glassblowin’ and a few guards and shit. Long story short – it was ‘im. The Sand King. (Bit embarrassing, actually – we ‘ad ter asrt ‘im ter please identify ‘imself so we could stomp ‘im).

    Well, it was a fight. Chimera and “C-Dog” (I don’t know why ‘e insists on bein called that) took down the archers, me and Bayedrin kept the guards busy, ‘an Ruz proceeded to fuck up the Sand King’s day all by ‘er dead little self. We were winnin pretty ‘andily. So I frightened off one of the guards, knocked out another, and walked over knocked out Mr Sand ‘imself just before Ruz poisoned ‘im ter death. One ‘it. Nicely judged. (Nice ‘ow these gloves is already come in ‘andy).

    Anyway. We ties ’em up and wakes em up ‘an proceed wiv makin’ frets.

    The negotiations went very well – Ruz is good wiv the persuasive. We got sum cash, sum weapons (Glass! ‘Ood o thought? Magic, ‘o course.) and Ruz wanted 10%. Well, at this I pulled ‘er aside – me coming from a certain background, an I says ter ‘er “Ruz, the way these fings is done, if we takes a percentage that means we is obliged ter defend our investment. On a ongoing basis, if yer get my drift. It’s a bit of a commitment.”

    But Ruz wanted ter do it, and it’s not like Lorne owns us. Although ‘e does own the ‘ouse. Anyway – ‘ell probably be ‘apply wiv the deal anyway. So done, do worries. Nice chunk ‘o change and maybe a bit of excitement on a ongoing basis. Suits me.

    So, everyone is friends now an no-one is unnecessarily dead. At the entrance (the proper one), they told us there wos mushrooms wot give off this gas wot gives yer hallucinations, so ‘old yer breaf. And just outside, we found the uvver ‘arf of the team and the free monks from Drask fully tripping on mushrooms.

    Now, the monks from Drask were the blokes wot came around to our ‘ouse, gave us shit about sum dragon blood, ‘an then sent us ter kill the Sand King. So we hauled ’em out of the mushrooms, tied ’em, and gave ’em ter the guards at the door as a little present, explaining’ the situation. They seemed very ‘appy ter take delivery. Wouldn’t like ter be in them monk’s shoes. I’ll bet that when the Sand King is upset over summik, the person responsible ‘as a very nasty time involving ‘ot glass.

    An ‘ome ter bed.


    GG4 – Portal

    26 July, 2012

    Wakin’ bright ‘an early. Sum sot of bull going on downstairs – one of us ‘as a debt wot ‘e is not keen to repay. Bit ‘o yellin’. Bit ‘o threatinin’. All in good fun, eh? I fink Lorne worked sumik out.

    Anyway. We is going ter bet up “The Sand King”. Not sure why. ‘E runs the guilds, and we is in trouble wiv ‘im anyway for killin’ the nightmaster, so good enuff. We gets a bit ‘o ‘elp from the Daymaster, an I meets free-fingers, ‘o trained Rob. ‘Andy! Maybe I ca get a couple of pointers, eh?

    Anyway. We ‘eads down inter the old city. There is sum skeletons wot we beats up. And a bit further on there is a fork. We ‘eads down. Real deep. Come ter this room wif these vings made of lava, and this moving statue. After we beats ’em up, the casters tell us that we are in a spot where there’s a bit of a ‘ole leading to the Primordial Chaos.

    Bloody ‘ell, eh?

    Anyway. The paaf goes up from ‘ere.