2 July, 2013

So we were in this temple and Ank was asleep and Shoop was asleep and some people came and started shooting fire at us, so we fought them and it was not going well, and then Ank woke up and took care if it all. Which was good, but then he opened up their heads and started eating their brains and [the dwarf] told him to stop it.
Ank has illithid brain worms (oh noes!)
My floating disk was still going, so we put shoop on that and then we tried to leave the caves but everything was different and I think were are back in Halaster’s maze.

We found a room with some supplies, so I took some blankets and some rations and some lamp oil and some other stuff and it all fitted in my new magic bag.

Then we found a corridor with three rooms and there was a plque that said one doo goes back to where you came from, and we opened it and it was the dwarf city so we went though there and there was a big eye thing with eyes (which are called beholders, by the way) and we had a fight. I couldn’t do much, but I had a blanket in my bag so I threw that over its head with my “other” hand and I looked through my stuff to see if there was anythihng useful and I had some glue so I got eolith to throw it on the beholder and it worked byt the beholder just ripped the blanket off and became very cross.

General hilarity. Eunice’s “other hand” is her “Far Hand” power, of course, which she can use twice per encounter. The DM explicitly gave her two blankets from the storeroom. So blanket+far hand+beholder … . Even better, Eunice filled her pack with a bunch of miscellaneous stuff from the enchanter. I used the “Foaming Plaster” last week, this week I found a use for the “sovereign glue” 🙂
I had another blanket, and things were not going very well for the beholder, so it opened up some kind of portal and now we are all in Menzoberranzan and everyone else is here and I don’t know what’s happening.
Suddenly, Menzoberranzan.

An underground temple

25 June, 2013

So, we all wandered down into this hole. Below, a small underground lake with some islands.

Fight fight fight. Swimming was very inconvenient for the guys wearing armour, until Eunice – for the first time ever – used a ritual: Tenser’s Floating disk. DM ruled that eunice could stand on it and direct it mentally, so in effect we had a boat to ferry people around.

Next island, fight fight fight. It became clear that these islands were a submerged structure, possibly a temple.

Next island – a doorway. A trapped doorway. Eunice triggered it and was dazed, seeing a vision of her room at home. Character wise, she now has a bad case of homesickness.

Beyond the door, a passage down to a big underground room. An abandoned temple of Lolth. An altar at the end, with a statue of a spider. Shoop touched the altar, and the statue shrank to the size of a small token, which went into the bag.

We got a wave of, of “yes, this is what you are supposed to do”. Halaster seeks to displace the gods, and even Lolth is on team divine, it seems, plotting against him.

I don’t doubt that that token will come in handy when (if?) we finally find the Drow. But they are deep underground, and Eunice wants more than anything now to go home.


(Pinged to level 5. The psion powers are useless! Picked a daily that involves pushing things, because forceful orb and orb mastery. Retrained that lightning spark power for a power that involves pushing people, because the forceful orb doesn’t apply to the “Forceful Push” power – it’s not an implement power, and because the rest of the part fucking hates the lightning thingy. For the treasure hunter special, I took skill focus (perception), because skill focus doesn’t stack with psionic skill thingy so pointless having it on thievery.)

GoodGames – Eunice finds a … thing

19 June, 2013

Very straightforward game – we beat up an Illithid. A single one. Took the whole party to do it.

The dwarves gave Eunice a shiny, earlier, but Eunice doesn’t really have a lot of use for dwarvish shinys. Shoop found something interesting on the Illithid, and swapped it with Eunice. It’s a Bag of Holding.

I have finally christened my cheap-ass sewing machine, and sewn together a Bag of Holding for Eunice. I’m quite pleased with it, it’s suitably Illithid, suitably … wrong. I had to compromise, seeing as I’m dealing with conventional materials – boring real-world matter. But you get the effect, I think. More I shall not say.

Oh – except that it’s purple.

The weekend that was

11 June, 2013

Big weekend. Enormous weekend. Pheno ’13 Friday, Saturday, Sunday and Monday, home game on Sunday, Good Games on Monday. I’m wrecked.

My PFS character got killed. Should have seen it coming – the DM announced that “if you don’t tell me, then it didn’t happen”, mumbled some crucial colour text (which in-game our characters would have been studying for days), and then when we reached the Door of Doom announced that he needed us to repeat exactly the right words – no, the fact that out characters would have made notes of this was not good enough. AKA: “so you walk downstairs with no pants on” DMming (you know, ’cause you didn’t tell me that you were putting on your pants).

Should have turned back then and there. Oh well. Khadem is dead. I think my next character will be a half-orc ranger. Darkvision and a bow.

Home game was big, too. Army battle, then a lesser Jabberwock (which was the toughest thing we had ever faced – confusion is a bitch and any one of our characters can one-round kill any of the others), then we had to recite a magical chant to open the portal to the Other Place. The chant involved something about a “Highway to Hell”, and the DM gave us a handout with the words to recite. Correct method, there.

Monday was way more relaxed. Navigating through a trapped vault, most of which traps were nonlethal. I used a mundane item (Foaming Plaster) which I had purchased on a whim, in-character. Eunice spoke to an angel who, sadly, had to inform her that no – she was not dreaming all this.

And it’s not quite over, yet. Tomorrow I run Quest For Perfection part I. I have run PFS before, but now I am dealing with an organiser for Canberra and I want to perform well as a DM. You don’t get a second chance to make a first impression, and I discovered on the weekend that I don’t know some of the intricacies of the rules as well as I should.

Need to print out some handouts. I loathe reading blocks of colour text.

Dungeoneering With Eunice

21 May, 2013

I missed the first two weeks of the campaign and then another week due to illness, so this week was the third week of play for me. I have not blogged the enchanter or yarn world. This week we woke up in a cavern underground, after mushroom spore dreams from last week.

Dear Diary,

Today I woke up underground. Or I’m dreaming that I’m underground – I really don’t know because things have been topsy-turvy since I went through the portal. I’m probably really laying on my bed at home on death’s door with a fever or something, but it feels real here.

So I woke up and there’s Grumdorf and the man with the shovel and all the others who I haven’t really met yet and they told me that I was unconscious from breathing mushroom spores. And we are trying to find the Drow, although I really don’t know why, because I read that drow are elves who are very dangerous and evil and live underground. So there was a passage going back to the surface and a passage going underground and I said well if we are trying to find drow then we should go downwards and everyone was arguing and here was a cave-in so we all had to go down the down passage anyway.

Daniel, Andrew and I think Brendan and a couple of others are dicking around, playing “but what’s my motivation?” So Alix pulls the “rocks fall, everybody dies” trick.

So we go down the passage for a while and its dark but I have my magic torch and other people have torches, too. Then some more rocks fall and we are split into two groups. It’s me and Mr Shovel and an elven archer and [Drewf’s character] and there’s too many rocks to lift so we have to continue on but I tell everyone that if we keep a hand on the right-hand wall then we will find our way back.

Yes, John – I’m aware that that only works for simply-connected planar graphs. Eunice is 14, ok? Maybe younger.

And we come to a room and there’s big goblins in it and there’s a prisoner who is sort of a human dog-person (he’s called a Gnoll) and he’s a prisoner and there’s a fight and then we finish and we release the gnoll and he is very happy and he comes with us. Oh and I found a diamond but if we want to find our way back we will have to ask for help and maybe bargain, so I gave it to the shovel man.

“Shovel-man” – sorry dude, it’s embarrassing but I haven’t gotten everyone’s name down yet. Anyway, he has the best diplomacy. In-game justification is that Eunice doesn’t really have much of an idea of the value of money, and she has a streak of cunning from her low origins.

And we go further on and we follow the wall and there’s a big insect thing and everyone fights it and I push it away.

Umber Hulk, but way nerfed.

And then we come to a big room and there is a pool of water and some frog men. And there is a long fight and we are winning, and then all the frogs go back to a silver tree and start croaking and chanting and the tree catches fire. And I don’t know what the tree will do but its probably bad so I lift some water from the pool onto it and it goes out and the frogs dive into the pool and swim away.

Eunice’s daily is “Telekinetic Lift”. Lift a willing ally or an object of up to 400lbs. That’s about 160l, or 32 american gallons of water. Maddie (the DM) totally didn’t see that coming 🙂 . Neither did the bullywugs. It’s why I picked telekinetic flavour for my psion – it has potential for fun.

And that’s what happened today.

Introducing Eunice

20 May, 2013

Good Games season six. I joined the new game a couple of weeks after it started. The party needed a controller class, and no-one was playing a female, so I built Eunice dump. Oh, and we also needed someone with thievery.

Here’s her backstory.

Eunice Dump (Nicky) is fourth generation nouveu riche.

Old Henry Dump, her great-grandfather, made a fortune in the urine industry and his descendants have been trying to get rid of the smell for the past hundred years. Eunice’s parents (Zebidiah and Elizabeth Dump) married with the usual exchange: his money, her title. Or her connections, at least. Zebidiah was made Baron of Aldergrove, and with the exception of her debut in town and other short excursions Eunice has been a virtual prisoner out the back end of nowhere in the manor on the estate.

Naturally, none of the nearby nobility will have anything to do with her, and she is forbidden to fraternise with the commons, so had grown up more or less alone under the eye of her various governesses. Eunice has psionic talent (requiring some very expensive governesses, as the power is telekinetic), and in daydreams inspired by various books styles herself Mysteria, Princess of some ill-defined and far-off land. (Bishay, from beyond the Javra mountains. Eunice doesn’t realize that she is way, *way* too white to come from there.)

But blood will tell, and within this dippy 15-year-old girl is the soul of a street urchin. For years she has been escaping her rooms for years with a combination of telekinesis and instinctive thievery, exploring the manor – its libraries and old dungeons – and sometimes even wandering outside, particularly at night (because acquiring a tan would give the game away).

Earlier today dressed in her exploring gear (leather vest from god knows where over a lace-trimmed empire-line dress and slippers) she found a closet in one of the many, many attics, and decided that it was actually a magic portal to a strange place full of adventure. She picked the (actually rather basic) lock on it and lo and behold there was indeed a portal inside it. A real, actual, unmistakable magical portal humming and crackling with arcane energy. What should she do? Well – what would Princess Mysteria, mistress of the psionic arts do?

She stepped through …

Henry Dump, of course, is Terry Pratchett’s Harry King. The portal was courtesy of the mad wizard Halaster, as we are doing undermountain as far as I know.

Crunch-wise, Eunice is a telekinetic psion. Her background (imprisoned) gives her thievery as a class skill, and she has taken the psionic skill feat. I picture her picking locks about 50/50 bobby-pin and telekinesis.

I made her human and took the “extra at-will power” option. This means she has three at will powers, targeting Fort, Reflex and Will. Booyah. Although 4th ed is a bit lean on cheese, a telekinetic has a power which – as a free action – can slide an opponent 1 square. No save, no nothing. An orb of Forceful Magic makes this two squares. The feat (insert feat name here) allows her to do it twice per encounter. Not bad. As I have spent feats on it, the DMs have also permitted me to use Far Hand and thievery. Far Hand also allows her to use consumables on allies without having to be in melee, and I like consumables.

I suppose she’s a bit of a re-run of Switch. But there you go.