Kingmaker

28 April, 2011

We have a new player – Tim. Yay! Well … if he turns up again this week, we have a new player. You know how it is.

Dwarf cleric. I like pathfinder dwarves – ran a dwarf monk last game. Cleric isn’t really his bag (man), but we’ll see what happens.

Congrats to my IRL niece for pumping out her first sprog. I am a grand-uncle again.

We stole an egg, and some chicks. We are not sure that the chicks was a good idea. There was a party. We are in the mountains again. There is a dungeon®. I am excited: it has been a long time since I was in a dungeon. I hope there is loot®.

Michael,

Back from the mountains. We recovered the Roc egg, and three chicks. His Grace feels that raising three Rocs is a fine idea and will inevitably turn out well. As you can tell from the snark, I am less convinced of this. But he’s coming along well as nobility – at least so far as expensive folly is concerned – so there’s a positive.

In any case, the egg proved a huge hit at some festival or other and brought a surprising amount of commerce into the duchy. Enough for another statue, in fact. We cleared out the worst of the monsters from around Lake Silverstep – some mud-creatures, some carnivorous plants. It all should be safe for the farmers, now.

More soberly, we are addressing ourselves to the issue of these enslaved kobolds. We host a number of refugees from the mountains to our east, and His Grace seems to have a soft spot for the sneaky scaly little things. I know that many feel that slavery is probably the best thing for them, but that’s not the opinion around here it seems.

As we are heading into caves, His Grace has retained a dwarf – a cleric of Irori – to accompany us. An excellent idea. I still use my belt, but there’s no substitute for the real thing, and his magics will prove invaluable.

As it stands, we are camped in the mountains near a cave entrance which – we estimate – quite possibly joins up with the underground complex that the kobolds describe. Tom seems a little more awake – some of my dreams involve exploration of underground places that I have never been in. Rescuing the slaves is all very well, but we hope there is loot.

As always,
Your sister,
Seldrynn


Kingmaker

18 April, 2011

Bevis dropped in for the evening, but didn’t get a lot of game in. We spent a while doing kingdom building, then just as things looked like becoming fun, someone cast “summon spouse” and he was yanked away.
We are in mountains, which is very different from forest and cities. There are not many trees and no buildings. There is not much magic, and no people but us. We travel more slowly, because the shape of the ground interferes with her usual mode of locomotion. The horses cannot come here. I do not know why there are mountains, or for what purpose they were made such an inconvenient shape.

We saw a Roc, but not very close. We flew straight down a long way very fast, but I don’t think that was what she intended.


Michael,

Not really much to say, again. I can’t imagine what kerfuffle my recent … actions may have caused. Be that as it may, I have a certain old hand-me-down with me that you may have heard of in passing, and I have bonded to it. It’s actually been around long enough to have developed a personality. You hear all sorts of things, obviously, but we seem to be getting along well enough for the moment. It isn’t very talkative, perhaps because it’s been dormant for a good while. I might call it “Tom”, after its initials, if I need to refer to it.

As for me, well, we are in the middle of integrating Varnhold. The main issue is that it’s a fair ways distant. We patrol the lands on the road between here and there, but no a lot else, and so we were looking to expand the areas that we control. This means the mountains to the south of Varnhold and in particular Lake Silverstep. The lake is shaped uncannily like a dragon footprint and this has given rise to a number of stories … or who knows, maybe they are not stories. Tom hasn’t told me anything in particular. If there was really a continent-sized silver dragon making footprints, then it was a very, very long time ago.

Anyway. The lake is home to a species of very, very delicious eel. It turns out that these things are somewhat intelligent – about as intelligent as a four-footed animal – and consequently difficult to catch. Rainor was plucking them out of the water, the rest of us fished all day and caught nothing. It seems that you can catch them with berries blessed by a druid, but that’s about it.

I think it would be a fine idea to set up a fishing resort here, to ban the use of magic (unsporting, you know), and then when the fishermen fail to catch anything to sell ’em grilled silverstep eel (which we do use magic to catch) at a positively exhorbitant price. Perhaps license one or two fishermen to use magic, and tax the catch outrageously. All for the conservation of the species, of course, to prevent overfishing.

Anyway. We headed up into the mountains. We found a nice clearing and what do you know, we were promptly attacked by a Roc. Yes, they are as enormous as all the stories make out. It grabbed Sir Prancealot (who was with us) and flew off. I attempted to teleport to the thing in midair to give Sir P a Feather Fall, but calculating range is tricky, and – look, I wound up plummeting from a height of several hundred feet. I did get the spell off and saved myself, but I was out of the combat.

Arrgh! Arrgh! Guess what my character is wearing on her other hand? That’s right: a ring of Feather Falling.

The thing is – I have a Ring of Feather Falling. Have done for ages. I removed it while getting to know Tom, and just forgot to put it back on. It’s going back on, forthwith!

Anyway. I think Rainor shot the Roc a few times and Rainin – who can fly by the way – caught Sir P in midair. Rainor tells me that Rainin saved him rather than me because he was confident that a) I can take care of myself and b) I wouldn’t have teleported into midair without some idea of how I was to get down. Hrmmph.

Dave missed the fact that half-celestials can fly. This will be … interesting.

So. We’d like to find this Roc’s nest. And loot it. My Locate Object doesn’t have the range, but I’m pretty sure I have a scroll of Create Treasure Map laying about. Someone back at Forth Tuskwater wants a Roc egg to make an omlette, and it will be quite fortuitous if this particular one has one. I have a rod of Extend Spell, so I’m pretty sure we can get it back there on a Floating Disk [900 lbs – 9 hours, 18 hours with the rod]. It will be rather egg-on-a-teaspoon. We shall have to find the egg and see. If there is one.

As always,
Seldrynn.


Kingmaker – Giacamo’s notes-for-epic

11 February, 2011

Hmm. We left the fort and went south, but is not very epic – everyone is talking talking “oh, we don’t really know where we are going”. And worrying about the kingdom. And then they decide to go back home and use Morgana’s cauldron, and maybe go through centaur fields because bracelet drawing have centaur writing on it and maybe to ask them about it. Maybe not very good plan, but turned out good.

And here did victorious Jope turn and speak to his companions, saying: Behold! Our trail ends here – unknown plain and mountain-hex before us. We shall turn home to seek guidance of witch-cauldron, coven of Morgana. But we shall make our way through Nomen-plain, knowledge of strange centaur rune and sigil to win.

And so journeyed he northward, though plain of Nomen until war-party came of centaur bold and free. Parley made he, and conveyed they him to their priest-queen.

Dave mentioned that the diplomacy succeeded just barely thanks to the fact that we hailed the centaurs in sylvan. Lot of role-playing that night, which is good.

Victory-token rendered Jope to Queen: ancient centaur spear hard-won from spriggan-fort. They did take counsel, and learned Jope of death’s valley southward – and priestess-heir there lost. Priestess-queen ancient centaur-ban lifted, and lay quest on Jope to venture to forbidden valley.

Yet Jope, always duty-mindful, delayed his quest, home to return, and counsel to take with Restov-nobles.

Rainor also found a centaur that spoke elven and they had a bit of a chat about the lay of the land. Mastodons. Bullettes. Handy things to know about.

Is not very epic – “Oh, ok, but first we have to do stuff.” I think have to fix this later. We go to Restov and do shopping, and give Report of why

Screw it.

  • Giacomo did the epic for the Centaurs. it was not badly received
  • We returned whatshisface’s sons sword. Sad story there
  • Jope bought a carriage. We went home and did some kingdome building.
  • We scryed on the other end of this friendship ring. Dave was totally “oh, one of the players has to be in on it.”, so Switch joined Morgana’s coven briefly. The scrying was interfred with by … something.
  • Went to the valley of the dead. Guared by a heavy, which Jope took out.
  • Switch was attacked by a thingy on account of she scryed on the valley. Thingy dropped her to a Wis of 0 before … actually, Rainor did most of the damage but Switch kill-stole by way of an Acid Arrow which she had dropped into the thing prior to being disabled.

Kingmaker – Giacamo’s notes-for-epic

3 February, 2011

A pretty simple game this week – take the fort. The main issue was whether or not it could be done without violence. It couldn’t. We are short a player, and feel the difference, I think.
Good fight! Much better than undead things. But not so much to say.

A mountain pass did Jope espy, stout defense not unguarded, and with word of friendship did hail, he always willing to make allies of strangers, peacemaker and friend-to-all, first to make fair parley. But rebuffed with impudent arrows, did assault wall and gate and make way for his companions.

The gate was fun. Jope was giant sized and we ran along him and jumped. They were all spriggans inside. I think the turn-everyone-undead thing didn’t affect them, so they just killed the zombies and took the fort.

I think Switch did big illusion so we could get to the fort without being shot. Very scary, very pretty! She did the levitate thing, and have to mention that because otherwise makes no sense how Jope got onto roof. Rainor was freeing some wolves, I think.

Then Rainor broke into the fort on the side. Most of the spriggans had gone and they left the back door open, or something. Don’t know what Switch was doing.

Switch was engaged in a running battle, firing Acid Splash cantrips at some spriggan archers concealed behind arrow slits. Both had cover – one from arrow slits, the other from Blur. It was some comic relief. Dave was granting sneak attack damage, which I’m pretty sure the rules wouldn’t permit (you can’t sneak attack something that has concealment from you). But really, once we had Jope on the roof and Rainor inside, the battle was over – the defences had been well and truly breached.

With curse and threat retreated fey defenders to hardy bolt-hole, stout made-of-man fort. But Jope on arcane wings did ascend to archer-roof and make battle, fey-giant to defeat. Then down into fortress to make mayhem, he and Rainor, and swiftly mighty battle-hand did mete out fair recompense to each foe.

Giacomo fails to mention that Jope had to sit around on the roof and wait for his Enlarge to wear off.
Well, not anything to add. Ho hum. Wonder if we will reach undead thing tomorrow? I hope not!


Kingmaker – Giacamo’s notes-for-epic

27 January, 2011

OMG! Zombies! Dave had us running through an adaptation of Resident Evil, apparently.
Have bad nightmares for remembering this. Baybe to write epic quickly – not to remember too much.

And so noble Jope to run all night until dawn should grant its benison of light and life did set his face, his companions also, undead horde not slow to follow and set to rend and tear. Then did Seldryn call upon her art and make use of magic prepared and hoarded against exigency dire, summoning mounts from aetheric stable for her lord and boon companions, and away sped they towards fell city, undead horde behind, but never far.
Seldryn is my character, so I can’t help by tell the story from my POV. My theory is: a wizard has a lot of spells, but can’t prepare them all. A spell that you know but can’t cast is pointless. The key, then, is to scribe scrolls. I pretty much spend all my gold on it. Mount is a 1st-level Pathfinder spell that summons a common riding horse. I had three scrolls, prepared ages ago – you never know when you are going to unexpectedly need an extra horse. It was a lifesaver. I was really pleased to be able to go “I have just the thing to get us out of this mess …”
Grim city attained, Jope sought shelter in Erastil-home from unholy horde – his mace making way for he and his companions. Yet even there was beset with evil, defences hard-pressed and companions grievously bloodied, so removed him to stouter inn where his mages told of echoes of abjuration.
I pushed for the church. Other options were the inn, and Brett picked up on a clue that the answer to the puzzle was at the fairground. The church turned out to be a bad move – not very defensible: big windows. We barricaded the door with some Feather token, Tree items. The boss was some sort of clawed ghost thingy – a jilted bride, of all things. Scary and sinister.

Attempting to get into the temple of Erastil

At last titan of undeath made himself known – stout inn struck to flinders, no defence there, but at bridge over water did canny Jope attain there to make his stand. With arrow and spell and mighty blows did he and his companions fell the bane, and lesser dead only remaining did search for dread earthquakes epicentre. At market-ground found his mages traces of the evil, their scent leading southwest beyond horizon.

Yeeees … Giacomo rather glosses over how we got from the inn to the bridge: a wiser bard than Sir Robin’s. The tactical retreat to better ground involved Jope cunningly exiting the back door of the inn while Rainor stood his ground outside and took some shots at a two-stories-tall undead thingy.

Meanwhile, Switch was bumbling about inside: the aura of Abjuration that she and Morgana sensed turned out to be some explosive runes. Once disarmed, they turned out to be guarding some loot and various notebooks containing plot exposition. The runes themselves were also a clue – something about centaurs. She did get off a Glitterdust, but then she also took off.

Morgana flies, of course, and was never in serious trouble. We had to retcon – thanks to the summoned horses, she did not need to use up her flight for the day to escape the zombies, and so still had a few minutes.

At the end of the session, Dave told us that in the module the town was abandoned. Ghaaah! The important thing, however, is that we hit level 8. Switch now has third level spells and 3d6 sneak attack. 🙂

For Rainor’s POV, see Brett’s blog.


Kingmaker – Giacamo’s notes-for-epic

20 January, 2011

Ok! Now for continue with epic, hooray! Get paid lots for this.
Sated not with battle, thirsty for victory Jope entered last bane portal to darkness bourne, lightswallower and foe of life. Companion swiftly stricken, yet he doughty handed scrupled not to sorcery submit and made match for his bony foe belaboured, he and his, until arcane thews severed, foe dismembered, its task undone and ended.

Swiftly returned he to mortal sphere, foe-hedge at last sundered, and swore to slay. Devil quick and sly quailed with fear, trembled before him – golden battle standard, prover of life – and fled to its wretched home, wise coward thing. Remained two, witches they, pussiant with unholy might, but no match or even fair challenge for hero Jope, and falling rendered up their precious, precious loot.

And so all seemed done, yet not so: Morgana warning gave – these three urgent, yet petty evil, echo and shadow of greater which east lay. Jope troubled was, for swordlords grim had laid geas on him, to the east rumour of danger and death to seek and vanquish. Yet for now must content the world be with edge-deeds bright and brave, and hero give place to ruler for a time.

Giacamo’s retelling of events is … not always 100% accurate. Any action by Jope’s bondmen counts as being done by Jope, according to him. Rainor tends to do most damage in awkward terrain – which is what this was – the bad guys getting swiftly pincushioned. Thanks to Morgana’s blindness spell, Switch got a very fun hit on one of the witches. She gets only one attack per round, but Gravity Bow + Sneak Attack + +1 bow + PB Shot = 20 points of damage. I picture her drifting towards the floor (we were coterminous with the astral plane at the time), leisurely lining up just one nasty, nasty shot.

As for the devil – DM’s call, I suspect. We probably could not have handled it.

The loot was a very nice cauldron – a minor artifact, in fact – and a means by which Morgana might perform a wide variety of harmless practical jokes.


Then we go back to castle. Trip is boring. Scaly brothers for joining the Fredonia marshals – is good, everyone is very happy. Jope is very fine duke! Then back to castle, which is big, good castle. Jope says is bad that they don’t have head for trophy-room, but is not too bad because trophy room pretty full. And they finish something for ships, which is very expensive, so should write something.
So home to happy hall: Tuskwater! Or minionfall, or Jopedale, or by whatever name stout defence and weary-hero welcome. Vassals many, their lord to greet, board laid with glad return-feast for thane wise and moderate. Jope far-sighted and even-handed, wavehome built for those who ply trade, guesthouse and hand of law. Yet burden-mindful he, swordlord geas to the east, of silenced land from whom no news or word for moons had come. And so his lands in good order took up his halberd he, journey to make, hard-faced to east did venture.

Absent wardensMany a mile waxing grim with each mile told journey’d quest-commanded faithful thane from Fredonia to wild east, settled barely by rival but not yet foe, unknown neighbour. And found he no trace of welcoming hearth or home, but yards untended, gates unlatched. A guard tower deserted, yet everywhere footprints – man-step shuffling and milling. Toward horizon-sighted city he and stout companions journeyed, and took refuge in deserted home but an hour from unknown gates, their preparations to make the morn to greet neighbour-lord and perhaps ally – or to face what’er morn might bring.

The night bare begun, first watch bringing alarm. Outside, milling and shuffling corpses condemned to walk the earth. Now no more mere shadow or echo of evil, but evil itself – a score outside, and beyond a score of scores, quick and lively, avid hasty thirst for brain-of-man.

Odure Moste Deepe

Their mounts lost, Morgana did mount winds and with fire clear their way once and twice, winning bare moments. But noble Jope, strong right hand and cunning artificer of weapons did stand and wield his mace Blackheart – undead bane and worthy weapon to belabour the dead and hem them away while his companions each did swift magic make and flee, to run until dawn.

Oh grim city! Wail and woe – what fate withall within your walls? Will noble Jope suffice to save and redeem the evil befall you?

Again – not quite the way it actually happened. I think Rainor and Jope took down the bosses, but that didn’t affect the main horde as we hoped. Switch – a utility caster and rogue – wasn’t much use except maybe to soak a little damage.

As matters stand, we are running from an entire city turned into zombies – and it’s going to be a long, long night for the characters.


Kingmaker – Giacamo’s notes-for-epic

15 January, 2011

Ok! Now for continue with epic, hooray! Get paid lots for this.
Sated not with battle, thirsty for victory Jope entered last bane portal to darkness bourne, lightswallower and foe of life. Companion swiftly stricken, yet he doughty handed scrupled not to sorcery submit and made match for his bony foe belaboured, he and his, until arcane thews severed, foe dismembered, its task undone and ended.

Swiftly returned he to mortal sphere, foe-hedge at last sundered, and swore to slay. Devil quick and sly quailed with fear, trembled before him – golden battle standard, prover of life – and fled to its wretched home, wise coward thing. Remained two, witches they, pussiant with unholy might, but no match or even fair challenge for hero Jope, and falling rendered up their precious, precious loot.

And so all seemed done, yet not so: Morgana warning gave – these three urgent, yet petty evil, echo and shadow of greater which east lay. Jope troubled was, for swordlords grim had laid geas on him, to the east rumour of danger and death to seek and vanquish. Yet for now must content the world be with edge-deeds bright and brave, and hero give place to ruler for a time.

Giacamo’s retelling of events is not always 100% accurate – any action by Jope’s bondmen counts as being done by Jope. Rainor, of course, tends to do most damage in awkward terrain – which is what this was – the bad guys getting swiftly pincushioned. Thanks to Morgana’s blindness spell, Switch got a very fun hit on one of the witches. She gets only one attack per round, but Gravity Bow + Sneak Attack + +1 bow + PB Shot = 20 points of damage. I picture her drifting towards the floor (we were coterminous with the astral plane at the time), leisurely lining up just one nasty, nasty shot.

As for the devil – DM’s call, I suspect. We probably could not have handled it.

The loot was a very nice cauldron – a minor artifact, in fact – and a means by which Morgana might perform a wide variety of harmless practical jokes.


Then we go back to castle. Trip is boring. Scaly brothers for joining the Fredonia marshals – is good, everyone is very happy. Jope is very fine duke! Then back to castle, which is big, good castle. Jope says is bad that they don’t have head for trophy-room, but is not too bad because trophy room pretty full. And they finish something for ships, which is very expensive, so should write something.
So home to happy hall: Tuskwater! Or minionfall, or Jopedale, or by whatever name is gleaming wall, stout defence, and weary-hero welcome. Vassals many, their lord to greet, board laid with glad return-feast for thane wise and moderate. Jope far-sighted and even-handed, wavehome built for those who ply trade, guesthouse and hand of law. Yet burden-mindful he, swordlord geas to the east, of silenced land from whom no news or word for moons had come. And so his lands in good order took up his halberd he, journey to make, hard-faced to east did venture.

Odure Moste Deepe