Something for everyone!

24 September, 2014

Meh – not writing in-character this time.

Something for everyone this week! A fight that was a complete clusterfuck – fun for the DM; and a boss fight that did not go at all well for the BBEG – fun for the players.

We fought our way through the giants, Xavier was low on spells – as was everyone. Oh, and he’s been socked by some sort of permanent Reduce Person effect which actually does not gimp a sorcerer at all. If anything, it works out quite nicely thank you very much. Extra AC, extra to-hit. What’s not to like? Slower speed, but Xavier packs Expeditious Retreat so it’s not really a thing.

I tried to make Xavier a blasty sort of caster, but it’s simply not how I play. For the boss fight, my moves were:

  1. Dispelling a Solid Fog
  2. Bringing down a Wall of Force with a Disintegrate
  3. Counterspelling a Dimension Door
  4. Counterspelling a Disintegrate

And that’s all he did. The rest of the work was our ranger lobbing several grand worth of giant-bane arrows and the barbarian doing the usual with the axe. Healing from Aeona; triceratops from Vik; and Zoran, sadly, spent much of his time retching from a Stinking Cloud but came good at the end.

Countering the Dimension Door was key. It kept the dude in pounding range of the barbarian and stopped him dropping more AoE spells. Xavier packs a Headband of Counterspelling and Improved Counterspell.

The game forces you to make a choice, because Charisma-boosting items may only be in the headband slot. Using that prime real-estate for that headband is quite a commitment as to how you are going to play. But it was a good choice – having Xavier there completely gimped the high-level caster we were up against. The big thing about that headband is the once-per-day power:

Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action.

It puts you in “caster duel” mode, effectively winning that first initiative roll.

Anyway. The DM is off for a while, so we’ll be playing something else for a bit. When we come back, we will be level 14. Xavier will be rocking – ohh, I dunno. Limited Wish, perhaps? It’s the ultimate in versatility. Pathfinder doesn’t have that pesky XP price, and arguably Limited Wish+Improved Counterspell will let you counterspell anything 6th level and below, at the cost of burning a 7th level spell slot. Heck – even without the feat, arguably, but with the feat probably definitely.

You still have to provide material components, but Xavier is packing Blood Money. In an emergency, Xavier has most things covered – particularly since Limited Wish lets you duplicate metamagiced spells up to 6th-level equivalent. Protection from Evil (Communal), for instance.

Yep – it’s the way to go.

Xavier blows (a bubble)

22 August, 2014

We continued on. Our plan was to find where the tunnels led, then to teleport out. We decided to send a scout – Zoran, the obvious choice, cannot see in the dark, and so I went under cover of invisibility.

I came after a short distance to a partially worked cavern, full of carefully sorted and classified junk. There was a Kobold there, and I took the risk that it might be able to be reasoned with. Sadly, it attacked without provocation and I was forced to Dimension Door away, back to the party.

That’s not quite how it happened, but Xavier is telling the story.

We proceeded forward. Gorlax has a permanent Enlarge spell on him. While this makes sense when fighting giants, it’s a great nuisance when attempting to get through squeezy little tunnels. It so happened that Zoran and Bahlek were the first two out, and the kobold attacked them. The little creature turned out to be a savage fighter, and at home amongst it’s piled of junk.

Difficult terrain, and we forgot that most of us had FOM.

It in swift order managed to nearly kill Zoran and Bahlek. Vik summoned an anklyosaur, and Aeona teleported Gorlax into the room. But it was too close – I cast Resilient Sphere around the Kobold to give us time to regroup.

First time ever using that spell – it worked great.

While the Kobold frothed at the mouth in a rage and pounded at the sphere, we healed the worst of the damage. Then boulders started being lobbed into the chamber from beyond, the first of them hitting Thumpy the Dinosaur, of whom we have all become somewhat fond.

Zoran, Bahlek, and Gorlax went to deal with the giants. I wandered along at my own pace, as I was nearly out of spells, and really these three do not need a great deal of help. I was in time to see Bahlek down a giant with a flurry of five arrows, and Zoran slice up a rather bigger and better dressed giant a treat. This one eventually consumed a potion of Gaseous Form (I assume) and retreated.

OMG, so many crits! Both Bevis and Andrew managed to roll and confirm three crits in a single round. The regular giant just went down in a hail of arrows. The tougher guy has a splendid ‘Z’ carved into him.

We returned to the Kobold. Vik, frankly, has gotten mostly nowhere attempting to reason with it via the subtle art of mime, and so we surrounded it and I dismissed the sphere. It lasted about ten seconds.

Then we thoroughly looted the place. After carefully surveying the chamber, (I also fixing the place in my mind), Vik conveyed us to Magnimar.

It has been two days. Aeona mostly healing, and the rest of us shopping. For myself, I have prevailed on certain local mages permission to scribe into my spellbook certain useful spells – divinations, mostly. Oh, and Darkvision, which I can transfer into my ring should we need to spend time underground. Also Teleport, which I can cast from the book twice a day. This should relive some of the burden from Vik. And Invisibility Sphere, as there will almost certainly be a welcome waiting for us when we teleport back in.

A wand (perhaps two?) of Infernal Healing, one of Gravity Bow for Bahlek, one of Reduce Person for Gorlax, and a wand of Eagle’s Splendour for myself (I am not willing to give up my headband of counterspelling, and so I must resort to the spell).

Ah – and a Lesser Metamagic Rod of Widen Spell. Not cheap, but multiple times I have been able to get only two giants in a fireball. This should even things up a little.

We should return as soon as we may.

Not a fan of tunnels

16 August, 2014

And so, Xavier – shall I write in third person, do you think? Bah! Such affectations are beneath me!

And so, we – which is to say may new companions and I – arrive at the fortress of the giants. Or, more to the point, to a place in the road where we can see it. A massive tower and other buildings, surrounded by a wall, surrounded by an army, and with a gatehouse of some kind.

We were told that our enemy – the main giant shall we say – lives beneath the fortress. There is discussion as to how best to approach. I make my own contribution, being a keen flyer and able to make myself invisible, I offer to scout. All agree that this seems to be a good plan. Being keen to not make a fool of myself, I am careful to ask what I should be looking for. The truth is that I am not a great student of battle – I should not wish to miss something that might be obvious to another.

Fully instructed, I take to the air.

I tend to have a crap grasp of tactics, so I asked everyone else at the table what my character should look for. Xavier is basically me, after all.

Seeing as I was building a sorcerer with Fly, I gave him 8 ranks in the skill. That is – Xavier does not merely have the spell, he has put time into practising his aerobatics. 8 ranks + class skill + dex gives him a base of 13, and the Overland Flight spell (Arcane bloodline) gives him another +5 (½ caster level) to make it +18. He can do a 180° or fly upward steeper than 45° so long as I don’t roll a 1.

Overland Flight goes for hours, and is better than Fly, but it’s personal only and 4th level. Xavier’s invisibility goes for 11 minutes, and he can pop over a dozen of them if he has to. So Xavier as an aerial scout makes a lot of sense.

It was a fine day for flying, if a trifle cold. The fortress was surrounded by the tents of an army. I shall not say “small army”, firstly because they were giants, and secondly because there were many of them. They appeared to be segregated by race – ogres in one section, hill giants in another. Most of them appeared to be stone giants.

The fortress itself had clearly been engineered by magic – Stone Shape and other transmutations if I was not mistaken. Massive walls, a massive door. There were structures inside, one remarkable and clearly very old tower (perhaps dating back to Azlant?), other smaller buildings, a stable. I did not investigate closely – it would not matter much to us what was in it and I did not wish to get close.

Perhaps the main notable thing was the absence of troops of any kind inside the walls. Politics, no doubt. Teleportation or simply flying in was an option.

The second notable thing was a female giant standing at the top of the great tower. She must have been 20 foot tall – quite magnificent.

Andrew had us all pick a phobia or weakness for our characters. Guathak, Morgan’s character, has a problem with “big women”. Even permanently enlarged, this giantess is bigger than Gauthak. Fun times!

Having seen the fortress itself, I decided to take in a circuit of the surrounds (splendid day for flying!). To the left (the north? Whatever!) a cave set into the mountains. As we had already been attacked by dragons, it seemed a fair surmise that it was a lair, and I gave it a wide berth.

Behind the fortress to the east was a deep, steep canyon. Recalling that our enemy lived below the fortress, I set about looking for cave entrances and saw two – one about 50′ up with bones about the entrance (worryingly large ones), and another further up with spiderwebs.

Needless to add, Andrew’s dwarven ranger is claustrophobic, and David’s summoner has a problem with spiders.

On my return, I described what I had seen. To my relief, a frontal assault was quickly ruled out of the question. Teleporting in, also, was problematic as Vik is not able to teleport all of us; we would have to fight our way into the tower itself; and who knows what magics protect this clearly ancient structure?

(I simply must scribe Teleport into my spellbook at earliest opportunity – with my robe and my ring, I can manage two per day, and between myself and Vik we can move the entire party. Alternatively, a wand of Reduce Person I think would allow her to move everyone.).

In any event, we elected to try the caves in the ravine. The excellent dwarven ranger conducted us thereto with no difficulty whatever.

The lower cave proved to be the come of three Wyverns, which gave us no real difficulty although Zoran had the bad fortune to find himself poisoned. Still, Aeona was more than up to the task of restoring him. We found the cave to be a dead end, although there was some loot.

The higher cave was absolutely crawling with spiders. Quite disgusting. Vik summoned a fire elemental a dozen feet tall to clear the way. Natural webs are not flammable in the same way that magical ones are, but an elemental from the Plane of Fire nevertheless will do the job. When we entered the cave, we were attacked by three large spiders which proved later to be husks inhabited by colonies of smaller ones. Truly revolting. I used my Metamagic Rod – Reach Spell to place a Protection from Energy (fire) on everyone, and then began firing Fireballs, which is one of the better ways to deal with swarms.

Eventually, between the fireballs, the elemental, and simple hack-and-slash the threat was dealt with. And we found an ordinary, nonmagical secret door at the back of the cave.

We proceeded through a maze of small, twisty tunnels all alike. And were ambushed by fey – redcaps, I believe. Naturally, they went straight for the dwarves as there are very ancient enmities between the undergound folk. The close-quarters fight did not suit me well at all, and I was eventually reduced to using my last line of defence, Emergency Force Shield. It takes me out of a fight, but in this particular battle it was oddly useful, as my unconscious form with a bubble of force around it blocked off one of the passages.

Still, it was a nasty business and everyone got at least somewhat beaten up. I have depleted perhaps half of my magic, and there is still the fortress left. I need to get that Teleport spell scribed into my book as soon as may be so that we can recoup somewhere safer and return. As it stands, we can continue on at least a little more, and can return to the now cleaned out spider cave once we have mapped out a way into the bowels of the fortress itself.

We walk straight into a trap

2 August, 2014

The rest of the night passed uneventfully, as they say. Perhaps being found by the patrol was mere bad luck.

We travel eastward, and in the distance see a winged creature circling. The decision is quickly made to head straight towards it. We are not here to avoid trouble, there would be little sense leaving enemies behind us, particularly not one that can spy on us from the sky. And we saw giant bodies earlier with clear marks of acidic dragon breath. The enemy of our enemy is our friend, no? I must say that I am very pleased that this group seems to favour the direct approach.

Nevertheless, preparations are made in case it should come down to a fight. I had earlier replaced Secure Shelter in my ring with Charm Monster, something more likely to be useful – a fortunate choice as it transpired.

We came to a wooded area and a cave mouth, currently barricded from within and being assailed by some sort of dragon. I, Vik, and Aeona proceeded forward in hopes that the creature might be able to be reasoned with. The rest of us dispersed into the woods, on the chance that it might not.

We approached ready to make parley, but too late I recognised the dragon as a mere forest drake – barely more than a beast. Of course, it turned and attacked us.

After a few seconds it was clear that we six were more than a match for them. I resigned myself to mostly sitting out the combat. As we had scattered earlier, I could not even usefully Haste my allies. The human warrior, in addition to being enlarged also has armour that permits him to fly – although he has little skill at it.

Xavier has fly as a sorcerer spell, so has ranks in fly. He has a skill of 13, and the fly spell adds half the caster level to that to make it 18, which is pretty respectable. Guthak’s armour is CL 5, the minimum, and he’s large, so he can’t really manoeuvre. But he doesn’t need to.

A few seconds into the combat, more dragon kin appeared – a large one which appeared to be an Umbral dragon (it, like me, from the plane of shadow). Crossbow bolts were shot at us from the cave mouth. After a second more, we were assailed by spells. The area in which we were standing was affected by a Spike Growth spell, and a pair of large scorpions appeared, possibly summoned.

We had walked into a trap. Dragons, and at least one spellcaster (it transpired there were two – a sorcerer and a druid).

But, we have Gauthak. And Aeona. And Vik’s summoned dinosaurs. The lesser dragons and the scorpions were dealt with. I gave a Resist Energy (communal) [acid] to the people immediately around me. Unhappily, this is a touch range spell and we needed to be in a group. We were targeted by a Lightning Bolt, and I took a precious few seconds to cast Greater Invisibility. A good move, the follow up Chain Lightning would probably have killed me.

(In retrospect, using my Metamagic Rod of Reach Spell would have been the correct thing to do.)

Protected by invisibility, I commenced to lob Fireballs at the Umbral Dragon, whom Aeona had slowed by some means. (an odd effect that I have never seen before).

Of course, arrows were being shot (haven’t gotten New Andrew’s characters name, yet), and Vik herself seemed to be attempting to make parley with the people in the cave. There was battle on top of the small hill over the cave too – Zoran and I believe one of the spellcasters – the sorcerer who shot the Lighning Bolt – was there. There was, simply, rather a lot of things going on.

Eventually the creatures were dealt with, and all that remained were the casters. After loudly requesting Aeona to drop the strange wall that lay between me and where the casters made their stand (an odd thing that obscured vision), I prepared for caster battle – having made some study of the countering of spells.

Xavier has arcane bloodline, and so I gave him quite a lot of spellcraft and K arcana. He’s a bit more well-read than the typical sorcerer. He also has Improved Counterspell feat, and a headband of counterspelling.

The caster’s first spell was Black Tentacles, a useful conjuration to keep warriors at bay. I had nothing specific to counter it with, and attempted a Dispel Magic. But my counterpart was somewhat quicker than I, and managed to cast sucessfully. Next, the caster used some other ability rather than casting a spell, and so I ventured a Fireball of my own, modifying the spell to not burn my allies.

Selective Spell feat, and bloodline ability to apply metamagic without extending the casting time 3/day. I figured that if this dude was going to be a blasty sorcerer, Selective Spell was the feat to take.

And then the caster attempted to ensorcell Gauthak with a Charm Monster! Happily, I had placed exactly that spell into my Ring of Spell Knowledge IV earlier, and the power of my wondrous headband permitted me to counterspell reactively. The spell failed, and in a trice Gauthak and the archer between them ended the final foe.

I totally had a witness for this. Sheer luck.

The inhabitants of the cave turned out to be a small group of escaped slaves. We suspect that they were simply bait, we being deliberately lured here. Gauthak skinned the Umbral Dragon, leaving a small piece for me to cast Create Treasure Map using my Mnemonic Robe and my spell book of useful spells that you aren’t going to build a sorcerer as having permanently, but which come in handy when you really need them.


The pelt of the dragon will make a very fine suit of armour for the more stealthy types, I wager. Zoran and the archer might wish to sort it out between themselves. There were sundry mix of other items, more or less at random.

As for the map, it revealed that the dragon’s lair was at or near the giant’s redoubt, where we are heading anyway. The slaves continue their journey to the west, and we ours to the east.

Xavier lives!

25 July, 2014

Just as I reprised Zack Jackson for PFS, I am reprising Xavier the Sorcerer (pronounced Xavier, the Sorcerer, most beautiful man in creation!) for our home game. We are swapping out Father Whatshisname, leaving Brett’s character back in the role of primary healbot.

I built Xavier as a drow, to which the DM – when I brought him to the table – basically said “Fuck, no!”. Ok, then. Rebuilt him as a Fetchling which is almost the same thing, but without that annoying SR.

I’m trying to distance him from being another Switch. That said, it’s pretty hard to beat “Go invisible, fly, and blatt things” as a tactic. I’ve given him AOE spells and Selective Spell metamagic feat. Aside from blasting, his secondary line is counterspelling and getting himself out of trouble.

(Trigger warning: rules lawyering!)

He has the Arcane bloodline, and carries a spellbook. Now, although he cannot prepare the spells in that book, nevertheless he knows and can read them – he has plenty of spellcraft, Read Magic and whatnot. So his bonded item (bloodline feature) will let him cast one of them per day. He is also rocking a mnemonic vestment and two rings of Spell Knowledge. The spellbook contains spells that are situational, rather than things you always need. Unhappily, the description of the Ring of Spell Knowledge does not tell you how often you can teach it a different spell, so I am playing it as a once-per-day thing.

I have tricked him out with 82k of items, standard for a 11th-level character. The rings take up most of it, +3 cloak of resistance, a metamagic rod (reach spell), and sundry crap.

Just the one game night. I might write it up as a separate post.

RIP Durak Stoneson

6 April, 2014

Durak Stoneson
Faithful servant of Torag

Durak got done by a boss – an ice wight. And he rose as a wight (and was clobbered), which means that he can’t be raised.

‘Bye Durak! You were kind of interesting, but not built as well as you could have been. My main mistake was Stonelord+Cleave.

Cleave gets you extra attacks as a standard action. It’s cool if you are mobile. But a Stonelord needs to stand in one spot for his defensive stance, so you are making full attacks most of the time anyway. Great Cleave lets you attack N guys at once – but most of the time you only face one or two. And haste will give you as many attacks as you can usually get by cleaving.

With Morgan back, we are reverting to “Everyone buff Gauthakan”. Which works well. With Aeona and Dave’s character (temporary mental block on the name), we have enough magic. Without new Andrew’s ranger, we are critically short of ranged capability. If New Andrew weren’t coming back soonish, I hope, I’d build a ranger.

Blaster sorcerer? Could work, but a) New Gauthakan will be charging into melee all the time; and b) it doesn’t interest me.

I’m playing a bard elsewhere, and frankly they’re kind of lame.

Samurai? Ninja? Magus? We have enough melee.

Druid would be an interesting choice. But the spell list is lame. The best thing to do with a druid is to self buff and go Wild Shape, which comes back again to we have enough melee. Same goes for Monk, and I have played a monk before anyway.

I’m thinking either Bard – with a personality very different to Zack Jackson (emo? A bard into The Cure?) Naaah – Doomsinger and Dirge Bard suck. How about a Geisha male bard? A manwhore? No – “Tea Ceremony” is incredibly shit. Bard in general won’t work – this is not an urban campaign.

Perhaps a male witch? A warlock? Naah – DM doesn’t like ’em. Nerfed them last time he ran game. Inquisitor? A possibility, but fact is – I just can’t be bothered learning the new rules. On top of that, it’s a “social skills” class – Zone of Truth and all that.

Ok. Straight-up healbot – Aasimar, and stack on the “extra channel” feat. There are some amusing spells for clerics, so maybe “scribe scroll” so I can use my slots for spontaneous healing. And a wand of Bull’s Strength with starting money (must ask Andrew how much starting cash).

It steps on Aeona’s toes a bit, but on the other hand frees Brett to do more interesting things with her (she’s an oracle of time). It also means that when Dave’s character is not doing the Eidolon thing there are three squishies to protect rather than two.

But on the plus side, it means that there is one character, at least, without wisdom as a dump stat.


1 February, 2014

Another nest of evil vanquished, but I fear that this conspiracy is far wider than our limited efforts can bring to heel. Then again – what pride is this? Of course the all-father has many irons in the fire! We are surely but one piece of his plan. All we must do is our whole duty.

Our inquiries in Magnamar led us to a clock-tower, rumoured to be inhabited by some snakelike creature. Entering, we were attacked by a construct stitched together of flesh. We would simply have bypassed it, but it went outside the tower and would have attacked bystanders. I judged that a present danger to the people outside was more important that whatever might or might not be at the top of the tower, and so Bhalek and I engaged it. On discovering that it was impervious to magics, Aeona and Vik ascended the steps on the inside of the tower, Zoran guarding them. (A flashy and distracting fighter, but not without valour).

The fight against the golem was tough, and made tougher by enemies above us dropping the bells of the clock onto us. I do not know what transpired above, saving only that Zoran fell a good hundred foot onto the floor, only his natural grace saving him.

Withal we brought the golem down, and our casters came down from the roof – Vik in her winged form (a creature not of evil, but of pure chaos – I mislike it: such a creature by definition cannot be bound to service forever) carrying Aeona.

We spent a moment healing ourselves, the potion of increased size which I had drunk to fight the golem wore off. Avove, we saw a great winged creature – an illusion (as we later discovered) that the snake thing had created to distract us while it descended to attack.

There is not much to describe, in truth. It was a tough fight. I lost concentration at one point and fell unconscious – revived by Aeona. Finally, the thing chose to run. Sadly, I am not well-suited to running down a fleeing foe. Vik’s eidolon, however, and Bahlek’s bow most certainly are.

We searched for evidence, we uncovered items of value. We found yet another letter leading us on to our next port of call – Turtleback Ferry, which lies in the shadow of Hook Mountain. I confess it will be a relief to get away from these swampy lowlands: the smell of the sea is not to my taste at all.

It concerns me somewhat that at each stage of our investigations we have been led thither by a note or letter left conveniently lying about. Do these people lack the commonsense to destroy their correspondence? Are we deliberately being led by a trail of breadcrumbs, placed by our foes? I hope not. But we have little choice but to proceed. At least – I do not. The motives of by companions are less clear to me, but I thank Torag for them.

The letter indicated that the purpose of the Runelords (or those that imagine they serve them – who knows? The Runelords are figures of myth.) in Magnimar was to harvest the souls of those prone to the vice of greed. And it mentioned that the Lord Mayor was a particular target. When we reported our results to him, I made particular mention of this – that the ancient thassolonian vice of greed made him a target. In truth, each of the ancient vices is a virtue mistaken. Greed is merely the virtue of prudence, of thrift and hard work, the virtue of taking care for the future, to prepare for it and to stockpile the today’s harvest against future’s want taken to extremes and placed above all other considerations. It is good for one who rules to be somewhat greedy, if you will, but he should be greedy on behalf of all his charge, and not forget the many other things also of import.

So I told him. I do not know if he listened, but I said my piece.

We were rewarded and fêted. In truth, we were in receipt of a prodigous amount of money – much of it in the form of credit to be spent in the city (I believe merchants in receipt of these notes can use them to pay tax, at which point the notes are are voided. The implications are stunning – this man has found a way to create gold out of thin air.).

We all purchased useful equipment, I am pleased to say. Aeona and Vik have spent considerable time purchasing ingredients and crafting items of magic. We have lingered here in town for weeks, in truth – but we know of no special timetable on which the runelords are operating. I have alternated between drinking and serving as an auxiliary with the town guard. A number of nasty little fights – I have become rather good at striking a target with the follow-through.

Aeona has enchanted my shield and – at my request – placed an illusion on my armour. To the ordinary eye, my half-ton of stone seems to be a simple suit of decent but somewhat worn leather. Deception is part of war, after all. I am not swift to run about the battlefield like Zoran – I need my enemies to come to me, or at least to stay in range. Stone armour tends to discourage that. I can better defend my companions if I appear easier meat.

Aeona has also greatly strengthened the enchantment on my axe. According to her, [aplologies to Brett for speaking for his character] her enchantments (as I understand them) work by choosing a future when the axe strikes true. Before, there was a slight blurring when I swung the axe, a trick of the eye easy to discount. Now, it is unmistakable – as I swing the axe there are multiple images of its flight through the air. Oh – less than a fingerwidth apart, true, but placing a blow here rather than there by less than a fingerwidth is the difference between a blow that bites and one that glances away.

Vik also gifted me with her time, and wove a belt with the enlargement charm. Now with a word I can battle a giant on more equal terms. A helpful trick if we head into the mountains.

Might also pick up a protective ring – I think I have the gold.

As to Vik’s eidolon – I will write no more today. It continues to be an issue of concern to me.

Lewt! Lewt! Sweet, sweet lewt! The level up to 7 is not as exciting – not a lot of goodies: extra hp, and a feat. Feat is ‘Orc Hewer’: you can cleave foes that are not adjacent to one another if they are your size or smaller. This + the belt ‘o enlarge makes it doable vs giants. Duke Jope was rocking one last campaign, so Andrew can scarcely object. Paid for 20 rounds a day b/c I have 17 rounds of defensive stance. Standard action to activate, which is a bit of a bummer, but very reasonable and takes some of the limburger off it.

After looking through all the possible cheese, I settled on simply upgrading the axe to +3. The extra pluses are always useful, all the time – not just in special circumstances. A +3 weapon also beats DR/cold iron or silver, and we were up against bearded demons earlier.

Upgraded the shield. It’s pretty basic: if you are sword-and-board, then a +1 shield and +1 armour is way cheaper than a +2 on either. There are one or two cool shield enhancements, although I haven/t looked through them yet.

With grateful thanks to Rudyard Kipling, that horrible old racist and snob, who penned this D&D player’s anthem:

If you've ever stole a pheasant-egg be'ind the keeper's back,
 If you've ever snigged the washin' from the line,
If you've ever crammed a gander in your bloomin' 'aversack,
 You will understand this little song o' mine.
But the service rules are 'ard, an' from such we are debarred,
 For the same with English morals does not suit.
    (Cornet:  Toot! toot!)
W'y, they call a man a robber if 'e stuffs 'is marchin' clobber
 With the --
(Chorus)  Loo! loo!  Lulu! lulu!  Loo! loo!  Loot! loot! loot!
               Ow the loot!
               Bloomin' loot!
            That's the thing to make the boys git up an' shoot!
             It's the same with dogs an' men,
             If you'd make 'em come again
            Clap 'em forward with a Loo! loo! Lulu! Loot!
    (ff)  Whoopee!  Tear 'im, puppy!  Loo! loo! Lulu!  Loot! loot! loot!
Now remember when you're 'acking round a gilded Burma god
 That 'is eyes is very often precious stones;
An' if you treat a nigger to a dose o' cleanin'-rod
 'E's like to show you everything 'e owns.
When 'e won't prodooce no more, pour some water on the floor
 Where you 'ear it answer 'ollow to the boot
    (Cornet:  Toot! toot!) --
When the ground begins to sink, shove your baynick down the chink,
 An' you're sure to touch the --
(Chorus)  Loo! loo!  Lulu!   Loot! loot! loot!
               Ow the loot! . . .