I have been putting this off

6 April, 2017

A message, sent by secret magic message pouch.

I have been putting off writing this for days, but we have a quiet moment and I can shirk my duty no longer.

I am to blame for the recent collapse of the protective wards around Santa Cora, and I suspect elsewhere as well.

As I have mentioned previously, I was gifted with a certain cloak by Edmund the Marked, granting me some access to the magics of the nodes of The Empire. By this means I reactivated the node at Ebony Watch, and the node on the dwarven ruins beneath Chancer’s Hope, which protected the city from the orc and giant incursion from the south.

At Santa Cora, I gained access to the Astronomer’s Tower, a structure which had been sealed for centuries. At its top was a node (connected to air magics, as it happened, not that it matters now). With Edmund present, I accessed the node. As I was doing so, Edmund gained control of the magics from me and cancelled them. This act appeared to not only shut down the node atop the tower, but also the one in the Santa Cora cathedral. I do not know how far the damage may have gone.

His stated reasons for doing so were preposterous lies. I do not know who he is working for and I will not credit anything he might say. Acts speak louder.

Edmund must be brought to justice and made to pay for his treachery. But I would not that the family name be associated with this. Let the histories not say that one of our family was responsible for the fall of Santa Cora. James is careful to not mention the family name – this communication channel is not entirely secure.

As for me, I travel with my companions now joined by one Nacelle, a paladin of the Great Gold Wyrm. Perhaps she will choose her friends more wisely than I. We travel south to the Owl Barrens in search of the Spear of Hoar, god of just retribution.

I still wear the cloak. Pride, perhaps. The Empire might be better served by my sword at Santa Cora – perhaps I could do for a couple of orcs, at least, before falling. But I shall at least see where this paladin leads us, and attempt to keep you informed.

Mother – I doubt I shall be returning home.


Summary for Maddie

6 April, 2017

Just a summary of my character’s story for a player who has returned to the game recently.

James’ story arc has been a classic greek tragedy – a rise and rise and rise and then bought low in one catastrophic stroke bought about by his own hubris.

We have a couple of mysterious wizards knocking about the world: Edmund the Marked, ex Council of Four, and Aeg Ilsa, Necromancer.

Edmund helped out the party on a couple of occasions and gave James a cloak. The cloak had a connection to the magical “nodes” of the empire – defenses set up ages ago to protect the empire from … stuff. Giants. Orcs. Probably elves and dwarves, too. The cloak also has a quirk, that whoever wears it becomes (fantically?) dedicated to the empire.

At Ebony Watch, James managed to re-ignite one of these ancient nodes. A pretty major deal. Later, in Chancer’s Hope he managed to re-ignite a second one. This one was a bit unusual in that it was in dwarven ruins underground and may have been property of the dwarf king, kinda sorta. Compounding this is that there is political tension between the dwarves and the empire at the moment. Mal Shieldglider was implicated in this, and has been exiled.

While reigniting the node, Aeg asked James if awakening the node was really such a good idea. It seemed to James that it totally was, because the city was being attacked by the orc horde. And indeed, the node once activated put this defense around the city. James got the idea that reigniting the empire nodes was basically the right thing to do.

In Santa Cora, it turned out that there were two nodes – one in the cathedral, and one in the astronomers tower, which no-one had entered for centuries. Edmund was present as James reactivated that node, a bit of a pinnacle moment. But as James did so, Edmund seized control of the magic and through this connection with this activated node brought down the entire freaking network. The immediate effect of this was that all of the storms that this node had been protecting Santa Cora from (this node was why Santa Cora always had nice weather) hit the city all at once. But the wider effect of the entire network going down is obviously more dire. Especially with an orc and giant army attacking from the south.

Edmund’s rationale was that life would be better if common people would rise up and be heroic, rather than relying on the empire or on heroes. I can’t work out if he’s a commie and wants the proletariat to rise up; or if he’s a libertarian and wants to reduce the state to a size where it can be drowned in a bathtub.

Turns out Aeg was the good guy all along. There were clues all along, of course, but James’ distaste of necromancy and his getting all wrapped up in this wonderful cloak he received and the power it gave made him ignore them.

James at the moment is at the “Luke, I am your father and Yoda has been lying to you all along” stage of his character arc. He’s extremely bummed out, which perhaps is why he’s stepped back from trying to tell people what to do and handed off the job to this paladin of the GGW that’s recently joined the party.

Luke somehow managed to stay good. Don’t know about James. He has just gotten this big book ‘o bad necromancy, and it has turned out that he was wrong about at least one necromancer all along. Maybe its time to find out if the dark side has the power to save the empire. Because at the end of the day, a soldier knows that the only way to deal with an army of orcs and giants inevitably involves killing a whole bunch of them.


Toolchain

15 March, 2017

So, I have found a toolchain that seems to be able to create the shapes I want.

The difficulty is that OpenScad just barfs when I try to work with complex imported STLs. I’m looking to hack up dungeon terrain, so the things I pull in tend to be ornate, with a lot of triangles. HAcking up involves bolean operations, and it’s just too much for the software.

So.

Use netfabb basic to do any overall cutting of of the imported shape.

Export the shape to stl, and import it into OpenScad. However, decorate it with a ‘%’ so that it does not become part of the final shape.

Build the shapes that you want to union/intersect/difference with the imported shape. Screw holes, recesses for electronics. Export that shape as an STL.

Import the terrain and your working shape into Blender. And this is the important bit: save it as an obj file. The obj file will contain all of your shapes, and at a guess it does them as solid polyhedrons rather than as a manifold.

Then remove the stl files from your scene and import the obj file you just exported. From here, you can use Blender to perform the boolean operations.

Then export the result to STL with options “selected shape only” and “apply modifiers”. From there, pull it into Slic3r, slice, and give it to your printer.

Success!


Seeing is believing

11 February, 2017

I haven’t been blogging RotW, but tonight’s little bit of ingenuity deserves a mention.

So, we are in the Ivory Labyrinth  – part of The Abyss. The Ivory Labyrinth has several … places. Connected in strange ways. All are mazelike – a simple maze of bones, a swamp of mazelike streams, a lightless maze of caverns. You get the idea.

We were in the slums of Blackburg – a maze of twisy, winding alleyways. A sprawling favella. We needed to get to The Breathless Mountains – a maze of treacherous mountain passes (avalanches, rope bridges, gales – you get the idea). But how?

We dealt with an inhabitant of the Labyrinth. After speaking to it, it descended into a pit. We determined that the pit led to The Lightless Maze. We put some light down there, but on doing so discovered that as soon as we did, the pit no longer connected to that place. Why?

Because we had lit it. Affinity – that was the key. To get to the Breathless Mountains, all we had to do was to create a little piece of those mountains here in the favella. A big ask – the mountains are cold, snowy, mountainous, and uninhabited.

We hatched a plan, and it was awesome. I don’t know if the module permitted it specifically, or if the DM invoked the Rule of Cool.

First, we needed an open area without so many buildings. Our cleric refused to earthquake the slums, but we located a battle in progress – the slums were on fire. We wandered over and earthquaked that whole area. The demons that could fly, scattered. The ones that couldn’t died in the rubble.

While one of us put the nearby fires out with Create Water, our cleric proceeded to use Wall of Stone and Stoneshape to make a mini-mountain, maybe 20 ft high. Craggy. Treacherous.

We then used Obscuring Mist and Sleet Storm to turn it into a cold, sleety, foggy mountainside.

And then – this is the cool bit – we used a Limited Wish to reproduce the effect of an epic Mass Reduce Person. A Limited Wish is more than enough to reduce a party of six by two size categories for a few minutes or so, which is all we needed.

We then proceeded to climb our sleety, foggy, dangerous mountainside. Roped together, hands and feet crawling up the slope. We didn’t know whether it would work or not. We crested a ridge, and found a twisty, dangerous track on the mountainside. The fog cleared a little, and it seemed the maze had obliged us. The air was thin, our breting laboured, and we saw a range of peaks, separated by impossibly deep ravines.

The Breathless Mountains. We are not going to be able to survive for long here. We must find or create a portal to somewhere even worse.


The real purpose of the Jedi Knights

7 January, 2017

The Jedi Knights were founded for a purpose, and the rank-and-file Jedi themselves are mostly ignorant of what that purpose is. Consequently, they have been successfully carrying out the plan for centuries.

The purpose for which the Jedi were founded is to exterminate force-users.

This is why they kidnap boys and turn them into monks who don’t reproduce and train them to be remorseless killers. It’s as simple and as obvious as it is that the entire purpose of Hogwarts is to breed more wizards.

At which point, you have to ask the rather chilling question: what about the girls? Oh, I’m sure that the star wars movies produced later on are more gender-diverse, but look at the first cut of the star wars universe. It had – what – two women? And most certainly no female Jedi.

Consider the “light side” and “dark side” of the force. The light side – calm, rational, the dark side – stormy, emotional. These terms are code. Isn’t it plain that the “light side” of the force – calm, rational – is male; and the stormy, passionate “dark side” is female? We are talking archetypes, here. Jedi are taught that the light side is good, and the dark side evil. That is: Jedi are trained from early childhood to fear, distrust, hate the female side of The Force. Women.

So what about the girls?

The secret conspiracy is this: at the core of the Jedi Knights are a cadre of witch-finders. They take the most fanatical, the most screwed-up boys and teach them that women are succubi. Agents of the dark side. Witches. They teach these boys that any feelings of humanity or pity in themselves are  a temptation, something to be resisted and expunged. Should they feel any remorse about killing a witch, that very remorse is proof of what wicked tempters and seducers women really are. And those boys grow into men with the mission to scour the galaxy clean, and who in revered and respected old age do their part to perpetuate the system.

(It is no coincidence that their weapon is the lightsabre. The favourite weapon of holiness against wickedness has always been fire and the sword. Witches have always been burned whenever they were found.  How perfect, then, is a sword actually made of pure, incorruptible fire?)

That’s what’s going on.  That’s the real story. The Jedi are being played, they were being played right from the very beginning. They think it’s all about peace, justice, right, justice, and the light side of the force. The witch-finders, too, think they are doing the good work. But unknown to them, the whole point of the organisation they comprise is to wipe out people like themselves.

 


Baphomet

19 December, 2016

Like a boss. The code for this is mainly on thingiverse.

20161219_021143.jpg


Alarum!

16 December, 2016

Mother and Grandfather,

I write to you of a most urgent matter, as it appears that Santa Cora has been blockaded – I am told that there is no way to get a message out of the city. I hope that the way by which I send this message may yet be open.

Edmund of the Council of Four informs us that a massive orc army is some few days away. It seems that our little company for the past few weeks has unknowingly has traveled scant days ahead of it.

To out best information, the orc incursion is based at Proudfort. The army approaching Santa Cora appears to comprise at this point, James puts in the details that he got from Edmund and the commander about the composition of the army – numbers, naval, siege..

Although this information was initially not strongly credited, I was able to confirm to the city commander that Chancer’s Hope was indeed assaulted by a large orc naval fleet and land army, backed by giants. (Reassuring that the names “Mallard” and “Griffinsheart” carry at least some weight). The city now prepares for battle and siege, but I fear that Santa Cora is woefully unsuited to such, having always relied on its magics.

The magics of the city appear to be – well – not working properly, and it’s impossible to be more precise than that at this stage. I fear that the Lich King may be involved in all this, as there have been liches in the city and other phenomena relating to the undead.

It is something of a puzzle to me as to how this very considerable army – if these orcs come from their usual lands to the northwest – was moved to Proudfort. The logistics are challenging. The only feasible route, I suspect, would be along the behemoth path, to the ruins around the Grey Towers, down the coast and through the Koru Straits. This means that Drakenhall must also be involved – Drakenhall controls the straits, and in any case orcs simply don’t have ships as a rule.

Thus the most terrible enemies of the empire – the orcs, the dragons, and the undead – would seem to be in some sort of alliance, one of at least several years standing, which is now moving into open action.

James debated mentioning the very secret fact that the city has a second node, and that it is deactivated, and that activating it would worsen relations with the dwarves and elves. It seems that the nodes used to be more active in the past, and played a role in the old wars.

He is not mentioning it because it’s a military secret, and because it doesn’t directly relate to what the recipients of this letter need to know. If he included it, then grandad Lancet and Ducalis could not show this letter to anyone else, which is something they might need to do.

Irrespective of my speculations about history, obviously major action cannot be taken on my word alone. However, I hope that if indeed no communications are getting into or out of Santa Cora, at least someone has noticed and wondered why that might be the case. The situation is extremely grave.

Oh, mother – in happier news, it appears I am now a Captain.